Quick Links
Capcom’sKunitsu-Gami: Path of the Goddessis a game you don’t see very often. Steeped in Japanese culture and pulling heavily from mythology, the game has you play the role of Swordsman Soh, guiding Yoshiro and the Villagers of the mountain on the path of purification. And you’ll need every tool you may get to bring you there.
One of Soh’s many helpful features is the various Tsuba Guards they can equip to their sword. These can range from dealing damage to reviving villagers and everything in between. They’re incredibly versatile, and we’re going to show you where to find each and every one of them.

Every Tsuba Guard And What It Does
Across the entirety of Kunitsu-Gami,there are 12 Tsuba Guards to find. While you’ll come across a healthy handful of them on your first playthrough, for many of them you’ll likely have to revisit missions to complete some extra objectives if you want to get your hands on all of them.
To start off with, we’ve every Tsuba Guard listed below alongside their functions.

What It Does
Suzaku’s Flame
Deals middling damage and decent Resist Gauge depletion in two hits whilerecharging relatively quickly.
Rikugo’s Favor
Increases theattack power and movement speedof Villagers within range of the ability when activated.
Byakko’s Claws
Perform a forward dash that has Soh attack with their sword followed byanother powerful slash in their wake. Very powerful but slow to recharge.
Tenku’s Wings
Allows Soh to leap into the air from wherever they are,immediately landing beside Yoshiro. This damages enemies both on the takeoff and landing.
Toda’s Snare
Places a trap on the ground that explodes when an enemy walks near it.Up to three can be placed at a time, with new placements replacing the oldest trap.
Kochin’s Ward
Creates a barrier around where Soh is standingthat enemies and projectiles cannot enter. Also damages enemies that touch it. Can also be used to push away enemies around Soh
Genbu’s Might
Perform a powerful slam attackthat ripples outwardsfrom Soh. It cannot hit flying enemies, but does massive damage to the Resist Gauge.
Seiryu’s Gale
Soh thrusts their sword into the air, summoning a storm above them. This is mainly useful against hordes of flying enemies, though can still bevery effective against tall enemies.
Taijo’s Favor
This buffs all Villagers, giving them extra damage resistance and preventing knockback.There is no range limitto this ability.
Kijin’s Specter
This summons a clone of Soh thatcopies all of their moves. They will target any enemy you lock onto, and can be recalled to your side by pressing the interact button while blocking.
Tenko’s Sacrifice
Soh gives up their life to fully heal all Villagers andpurify cocooned ones within a certain rangearound them. Soh will enter the Spirit State as a result of this move.
Taion’s Lightning
Soh will generate a storm around them, sending out powerful shockwaves in a small radius around them before unleashing amassive vertical slash that cleaves across the entire map.
Kijin’s Specter also has a hidden feature - even when Soh is in the Spirit State,their clone can still be controlledto perform attacks and move around.

Across all 12 Tsuba Guards,six of them are about dealing damagewhile the othersix are focused on utility. That said, all of them can be used in unique ways to suit the scenario.
How To Unlock Each Tsuba Guard
Of the 12 Tsuba Guards,only one of them is actually given to you as part of the story, while all the rest must be unlocked through gameplay. You’re likely to come across many of them naturally but read on to discover the exact means of acquiring all of them.
Each Tsuba guard is listed in thechronological order in which they are unlocked, so you can safely scroll as far as you’ve progressed in the game.

Suzaku’s Flame - Visit Yoshiro After Myoko Pass
The Suzaku’s Flame Tsuba Guard is given to you byvisiting Yoshiro in her tentafter completing the Myoko Pass stage, the very first level in the game. This is the only Tsuba Guard you are guaranteed to acquire.
Rikugo’s Vigor - Kakeashi Grove Shrine Reward
Rikugo’s Vigor is acquired in the second mission, Kakeashi Grove. It is obtainedafter purging all five defilements in the first section of the leveland picking it up from the shrine.
The shrine is locatedright beside the defiled Torii gate.
Tenku’s Wings - Yuan Cavern Shrine Reward
Tenku’s Wings is acquired in Yuan Cavern, the third mission in the game. It is acquiredafter purging all seven defilements in the second section of the mission.
The shrine islocated near the back of the room, on a ridge beside a torch.

Toda’s Snare - Okumiyama Passage Shrine Reward
Toda’s Snare is acquired in Okumiyama Passage, the fifth mission in the game. It is gained frompurging all ten defilements in the second section of the mission.
The shrine is located beside one of the potential Torii gatesthat the Seethe can spawn from.

Kochin’s Ward - Enri Village Repair Reward
Kochin’s Ward is not acquired in a mission, but insteadfrom base repairs. Specifically, it is gained fromcompleting all repairs in Enri Village,the fourth location in the game.
It may take some time to complete all repairs, so you may not acquire it until after you complete Okumiyama Passage.

Taijo’s Favor - Moegi Ridge Shrine Reward
Taijo’s Favor is acquired from Moegi Ridge, the sixth mission in the game. It requirespurging all ten defilements in the second section of the missionand then picking it up from the shrine.
The shrine itself islocated halfway towards the main Torii gate, right beside the Chozusha Basin.

Byakko’s Claws - Adashino Village Optional Objective Reward
Byakko’s Claws is the reward for completing thefirst optional objective of Adashino Village,the eighth mission in the game. This objective is todispel the enhancements on ten Seethe at the same time.
The best method for this is to place a Sumo by the Taiko Drum, and then activate it once at least ten enhanced Seethe surround them.

Genbu’s Might - Muenzuka Burial Grounds Shrine Reward
Genbu’s Might is acquired from Muenzuka Burial Grounds, the ninth mission in the game. It is gained from the shrinein the second section of the mission after purging all defilement in the area.
The shrine itself islocated near the Torii gate, up the steps to the side of the map.

Seiryu’s Gale - Kamakura Shrine Repair Reward
Seiryu’s Gale, like Kochin’s Ward, is acquired aftercompleting all base repairs in Kamakura Shrine,the eleventh location in the game. There’s quite a bit to repair here, so it may take upwards of three missions before you can have all repairs completed.
Kijin’s Specter - Kiritake Village Optional Objective Reward
Kijin’s Specter is acquired from Kiritake Village, the fourteenth mission in the game. You must complete the optional objective tonot let Yoshiro receive any damage. It is recommended to take the left route in the mission as it has more wide open spaces, making it easier to track where enemies are coming from.
Sumo Wrestlers work great here, as they willdraw all aggro away from Yoshiroif they are within range of her.
Tenko’s Sacrifice - Narusawa Wind Cavern Shrine Reward
Tenko’s Sacrifice is acquired in Narusawa Wind Caverns, the fifteenth mission in the game. More precisely, it is gained fromthe first defilement shrine in the mission by purging all eight defilements.
Taion’s Lightning - Yamasuso Lodging Optional Objective Reward
Taion’s Lightning is acquired from Yamasuso Lodging, the sixteenth mission in the game. To get it, you must complete the optional objective ofdefeating 15 enemies using Soh’s Punishing Strike skill.
This move is used by pressing the Dance Attack button on enemies with a large red circle on them, which appears after depleting their Resist Gauge. You must first acquire the ability for Soh.
Charged Dance Attacks are the best means of depleting the Resist Gauge without causing enough to kill the enemy before they are stunned.
How To Equip Multiple Tsuba Guards
Once you are given Suzaku’s Flame by Yoshiro, you may equip it immediately, yetyou will notice two padlocks on the ropeon which you equip it, with seemingly no means of unlocking them. They can beremoved after defeating Batsu, the boss of Moegi Ridge.
After defeating Batsu, you gain the ability to upgrade Soh. One of these abilities is to unlock more Tsuba Guard slots, found in the Command Screen abilities section.
Removing the initial lockrequires only ten Musubi. To remove the second, however, needs arather sizeable 50 Musubi. The utility afforded to you by having three Tsuba Guards all at one is immense and absolutely worth the cost.
Keep in mind that although there are not enough Musubi in one playthrough to upgrade everything, you can refund any and all upgrades for free as many times as you want.