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The second episode ofSam and Max: The Devil’s Playhouseis something of a misnomer - you actually don’t get to play as the titular characters much at all! Instead, you’re reliving the events that their great-grandfathers, Sameth and Maximus, went through, via Max’s odd new psychic powers.
As you’d expect, however, this requires the same zany adventuring brain that Sam and Max’s other adventures will have conditioned you to have. This episode has you flipping between mysterious film reels and solving a mystery in a non-chronological order. While it’s a difficult task, we have all of the solutions here.

How To Deal With Kringle
The beginning of this episode will see youtransported into the film reelseen in the introduction, with you in control of Sameth and Maximus. Naturally,they play identically to Sam and Max, with Maximus having his own psychic powers.
To solve this first puzzle, you’ll need touse Maximus’s Psychic Ventriloquism power with the squid statuein the distance.

This will lead us to the gimmick of this episode: you’ll need toflip between four different film reelsto piece together the story of Sameth and Maximus. Start the episode by heading intoReel 1: The Sphunx Challenge. Use the start button to enter the reel once it’s in place.
To learn what you must do in this reel,step onto the Sphunx’s tongue(as instructed by Papierwaite, if you speak to him).

How To Give An Offering To The Sphunx
The offering you need for the Sphunx can be found close at hand.Speak to Kringlein the seat in the front row of the theatre and get him togive you some cookies.
When on the Sphunx’s tongue,place the Cookies in its nostrils. This will teach you what the second challenge is: toread the hieroglyphics. This is also what you need to do to progress inReel 3!

This puzzle has quite a few steps to contend with:
After learning how to say the hieroglyphics, head back to the theatre andattempt the challenge of the Sphunx again, beginning with a cookie offering. You won’t be able to tackle the third part yet, but failing at it is vital to progression.
Once you fail the third challenge and get spat out from the Sphunx’s mouth, open up Maximus’s psychic power menu and chooseAstral Projectionto get back to the present. Now, you can head to other reels.

Let’s check outReel 2: The Train to Egyptfirst.
How To Make Baby Amelia Earhart Be Quiet
No matter what happens when you start Reel 2, you’ll quickly find out thatyou cannot make Amelia quiet, and you’ll all get thrown off the train.
To find out how to make her quiet,head into Reel 3: The Standoffafter you’re thrown back to the present. Once you have control,leave the room, head to the right of the train car, and enter the Yellow Car.

Thesecond doorin this car belongs to Baby Amelia.Use the Music Box in her roomto learn what sends her to sleep. With this knowledge,return to Reel 2 and you may use the Ride of the Valkyries to shush her.
After sending Baby Amelia to sleep,use the Can o' Nuts powerthat Maximus has tohidefrom the ticket inspector. This will also teach youhow to overcome the Sphunx’s third challengevia a cutscene, but more on that later.

Explore this large room until youwitness two things:
How To Get The Ventriloquist Dummy
Begin by heading to theright of the staircasein the middle of the room andhead up the right-hand staircase. You’ll meet atalking bas-relief- chat to him if you want, but we’ll deal with him later. Interact with thesconceat the top of the stairs to open up two new pathways.
Take thepath to the left of the central staircaseto reach a corridor withtwo doorways. There’s supposedly a trap, butyou canalways choose either doorway; you’ll always pick the right one.

Enter the room at the end of the hallway, and you’ll meet theMole Man’s daughter- talk to her about everything, especiallycurses(you need to learn about her father’s Sexo Rejexo curse).
Try entering the centre of the room, and you’ll beattacked by the snake. As soon as you have control with the snake leering at you,activate Maximus’s Can o' Nuts powerand you’ll end up grabbing the ventriloquist dummy in the following scene.

Don’t worry about Maximus being turned into a cow, just talk to him and he’ll change back to normal after a while.
While you’re here,use Maximus’s new Ventriloquist Dummy psychic power on the Mole Girlwith her father present. This will teach you about the Sexo Rejexo curse in more detail. Specifically,make it sound like she says, “I love Sameth and Maximus!”
This completes Reel 1.
How To Find The Stolen Devil’s Toybox
It is now possible to complete Reel 3 and find out what happened to the Devil’s Toybox.
This completes Reel 3.
How To Break The Protection Spell
InReel 2, head up theother set of stairsthat opened up when you interacted with the wall sconce earlier. At the top of the room, you’ll find a door, which will lead to theElderly Mole Man,who used the Protection Spell earlier.
The first step to breaking the Protection Spell will be toacquire the three magical blockson the ground near the Elderly Mole Man, but you can’t approach him. Get near enough that Baby Amelia Earhart turns up, and you can solve this puzzle:
With this done, you’ve completed Reel 2.
How To Complete Reel 4
This reel will begin with a short quiz, withanswersyou should know from completing the other reels:
This will lead into the final confrontation and puzzle of the episode. There are a few simple steps to take here: