The third game in the trilogy,Sam & Max: The Devil’s Playhousebegins with, if not a bang, then surely a very confusing scene. The titular duo of freelance police officers are captured on an intergalactic ship, Stinky seems complicit, and a fearsome evil gorilla is calling the shots.

Naturally, the first episode deals with this evil ape and a mysterious power that Max has inadvertently picked up. Well, not just one power, but multiple; powers that must be used to solve the puzzles set in front of you. If you’re struggling with any of the conundrums placed in front of you, we have you covered.

Speaking with Agent Superball in Sam and Max The Devil’s Playhouse Episode 1.

How To Deal With General Skun-ka’pe

This first chapter will serve mostly as an introduction to the game and as a tutorial to the game’s mechanics.

After the introduction that follows, you’ll be on the street in front of Sam and Max’s office.Speak to Skun-ka’pe and Superballto learn more about the reasons they’re here, and then enter the giant spaceship.

Acquiring the Remote Control in Sam and Max The Devil’s Playhouse Episode 1.

Inside, you’ll find the brain who gave you orders in the prologue, but in an unconscious state.Use Max’s Future Vision power on the brain,andthen on Samto find out what you need:

Before you leave, make sure youcheck out the Moleman Vacationsign and then press the Personal Effects Button to acquire theHard Hat and Off-World Vacation Ticket.

Meesta Pizza shop in Sam and Max The Devil’s Playhouse Episode 1.

How To Get The Demon Broth And The Power Core

To begin, leave the spaceship and enterStinky’s Diner, which you’ll find to the right.

Now that you have both the Demon Broth and the Power Core, you canreturn to the brain in the spaceship. Useboth items with the Alien Brainand use theJumper Cablesto hook them up together.

Bob’s Toys shop in Sam and Max The Devil’s Playhouse Episode 1.

After the scenes, head to the lower deck andspeak to Superballabout all his dialogue options beforepicking up the toy telephonefrom the display case on the right. This will unlockTeleportation, which you used in the prologue.

Your first clue as to where to go next relates to Momma Bosco, souse Max’s Teleportation ability to head straight to Bosco-Tech Labs.

The alien brain with some issues in Sam and Max The Devil’s Playhouse Episode 1.

Unfortunately, you’re thrown out immediately, with Max kept inside.

How To Deal With The Guards

you’re able to now head back down to the street and enter Bosco-Tech safely. Inside,talk to Momma Boscoabout everything. Pick up theRemote Controlon the machine underneath Momma Bosco.

All we need now is something attuned to the dimension we want to send Skun-ka’pe to, and that would be theHoming Beacon.

Skunkape during the final confrontation in Sam and Max The Devil’s Playhouse Episode 1.

How To Get The Homing Beacon

First, use Teleportation to return to Stinky’s Diner andtalk to Grandpa Stinky- he has the Homing Beacon.

This sequence will also reveal your next objective: to find the Meesta Pizza that Skun-ka’pe went to.

How To Find The Meesta Pizza

The next few puzzles involve finding items that you can use with the Crime-Tron to be able to track General Skun-ka’pe’s location.

How To Track Skun-ka’pe

We begin this search at theMeesta Pizza.

This will lead you right to General Skun-ka’pe… for better or for worse.

After the scenes, you’ll find yourself back on Skun-ka’pe’s spaceship in a very familiar position, but with one key difference -Stinky is also locked up.

Talk to Stinkyuntil you can tell her that “Skunkape’s not so bad”, which will get her freed from the cell. Then, useTeleportation with Stinky’s Cellto get out of jail yourself. This will, unfortunately, end with you being placed in the Penal Zone.

Escape the Penal Zone by using Max’s Teleportation power- no matter where you choose, you’ll end up at Bosco-Tech Labs.Speak to Momma Bosco and Superballabout everything, and you can begin the final stretch of this episode.

First thing’s first,make sure you pick up the Rift Generator- it’s crucial to the plan, after all.

How To Place The Homing Beacon On General Skun-ka’pe

This task is quite easy.

With this done, it’s time to work on the Rift Generator.

This will all go to plan, until it doesn’t.

How To Beat Skun-ka’pe

This is the final puzzle to contend with in Episode 1!