Summary

Open-world games, when done well, offer players an immersive world to explore. With side quests and NPC encounters, you have a lot of opportunities to interact with your environment. With a high amount of autonomy, you typically have various dialogue choices to pick from.

Dialogue can make or break a game’s success. As an important aspect of the story, you must speak with NPCs and companions to discover new opportunities. Character reactions, voice actors, and the residual impact of your lines are key to the role-playing experience. Here are some open-world games with the best dialogue systems.

Skyrim Delphine in a dialogue with the dragonborn.

When Skyrim was first released, it was considered a game-changer for open-world RPGs. Full of unique dialogue, NPCs respond to you with their views and personality, with certain lines resulting in aggression and violence.

The vast dialogue choices throughout the story help with world-building and immersion. The game is still quoted today, with memorable lines like “I used to be an adventurer like you” sticking with players.

Assassin’s Creed Odyssey - Alexios talking to Erinna about Kleio.

Assassin’s Creed: Odyssey was the first big role-playing game of the series. With a variety of dialogue choices that impact various endings, the dialogue leads to a captivating gaming experience.

The conversations you have help you understand your characters better, and the voice actors provided impressive performances as Axios and Cassandra. With hundreds of NPCs vowing for your attention, you’ll never get bored of trying out various lines.

Solas and the dialogue wheel in Dragon Age Inquisition.

The conversation trees in Dragon Age: Inquisition impact the plot and your relationship with different characters. The dialogue is well-written, providing beloved companions you enjoy engaging with.

The dialogue wheel includes icons indicating your tone. This game mechanic allows you to choose various paraphrases that lead to a fully voiced dialogue, with different ways to react and follow up on your choices. Your choices determine the personality of your Inquisitor. While the wheel is controversial among fans, it’s unique and worth highlighting.

Arthur Morgan having a converstation in Red Dead Redemption 2.

Red Dead Redemption 2 is seemingly unending, as players are encouraged to forge their path. Praised for its attention to detail, the complex characters you encounter have engaging, unique dialogue that makes you want to learn more about the world around you.

Arthur Morgan, the main character, has some deeply powerful quotes as you get to know his personality through dialogue with other characters you encounter on your travels. Whether speaking to an enemy or a friend, you will hear masterfully crafted character interactions.

Dialogue Options for the main character in Fallout 4.

The Fallout franchise has some standout quotes, particularly from the fourth installment in the series. Fallout 4 has a radically different dialogue system than the previous games, including a fully voiced protagonist and various responses in conversations.

These conversation choices are powerful and can impact the way the scenario at hand plays out, particularly when you attempt persuasive lines. Some players wanted to enhance the mechanics and created various mods you can use to further impact the dialogue options.

Geralt and the timed dialogue in Witcher 3: Wild Hunt

The Witcher 3 is another open-world RPG full of choices that impact the world around you. The dialogue is straightforward but well-written, and the game warns you if your choice is about to drastically change the story arc.

Throughout the game, seemingly small line choices can change the outcome of the scenario you are in. The NPCs Geralt encounters are more complex, grounding you in the fictional world. The third installment was a massive dialogue improvement from the first games in the series.

Alex choosing dialogue in Life is Strange True Colors.

Life Is Strange: True Colors is the first game in the series to offer a true open-world experience. The world is small, but full of complex, well-written characters and situations. Choices and consequences are key to the Life is Strange games, so whenever you choose a line to say you should weigh your options carefully.

As Alex Chen speaks with the residents of Haven Springs, she can feel their emotions and choose to alter them. With various romantic pairings and game endings available, there is a huge amount of potential dialogue for you to uncover.

Dialogue with Gary, the cryptofacist in Disco Elysium.

Disco Elysium offers players a chance to change the main character, Harry’s, inner monologue. The police detective has amnesia, so you are in control of the narrative. You make dialogue choices when speaking with other characters as well as hearing your narrated thoughts.

The massive amounts of dialogue trees help determine the outcome of your murder investigation. Various interactions with suspects and criminals are richly crafted, immersing you in the story.

Corpo dialogue options in Cyberpunk 2077.

Cyberpunk 2077 has a rocky release, but as fans have embraced the open-world game, they have praised it for how well-written and immersive the dialogue is. Your past will change your options, including deception and persuasion, so carefully choose V’s background at the start.

In most scenarios, the dialogue heavily determines the outcome. You can either act with aggression or attempt to defuse the situation. Color-coded lines indicate whether the option will give you more world-building context or keep the conversation going.

Blaze Elin dialogue options in Baldur’s Gate 3.

The dialogue in Baldur’s Gate 3 is unmatched by other open-world RPGs. Interacting with characters opens a dialogue cutscene with multiple choices, which may require an ability check. Failing or succeeding can drastically alter the outcome of the conversation.

Outside of cutscenes, party members banter and make offhand remarks, and the cast nailed their voice work. Upon your second playthrough, you will discover dialogue you didn’t hear the first time. The flexibility of the dialogue in the face of so many player-based decisions and party combinations is impressive.