Summary
It’s hard to think of a game that launched this year that has had a more tumultuous launch than Nexon’sThe First Descendant.
The free-to-play shooter has consistently had over 100k concurrent players on Steam,peaking at almost 265k, and was recently confirmed to have broken the10 million player mark. That’s not stopped it from a litany of complaints, though, with one being so serious that it’s forced the developers to change some of the game’s icons.
“We Have Taken The Concerns Raised Seriously”
On Sunday,Forbes reportedthat The First Descendant featured icons in the game that bore more than a striking similarity to those featured in Destiny 2.PC Gamerlater pointed out that the websiteIconducklists a Destiny Icon Set, which “can be used for personal and commercial purposes.” However, the plagiarism concerns remained as there was no proof that Nexon had actually ripped the files from there.
Pressure grew on the Korean developers as morecounts of alleged copying arose, leading it to release a statement,again to Forbes, promising big changes.
Citing Destiny 2 as “an inspiration during the development process” and one that is “personally admired and respected by the team,” Nexon stated, “We have taken the concerns raised seriously and decided to make adjustments to ensure the imagery that may appear similar clearly reflects the unique identity of our game.”
We have taken the concerns raised seriously and decided to make adjustments to ensure the imagery that may appear similar clearly reflects the unique identity of our game.
While the statement stops short of admitting the icons were stolen from Destiny 2, their removal is a step in the right direction, with Nexon adding, “We will continue to improve the game for fans of the looter shooter genre.”
It’s the latest open communication that has come from Nexon following The First Descendant’s launch based on community feedback. Earlier today, we reported that the company confirmed items were “dropping according to the rates displayed” afterfans raised concernsthat they weren’t getting them as quickly as they believed they should have been. The company was alsoquick to implement hard-mode matchmakinginto the game,another major concern players hadin the days immediately following launch.