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Well, this is it, the final episode ofSam and Max: The Devil’s Playhouse. This episode manages to tie everything together in a neat package, explaining why and when certain events happened, tugging at the mystery of the psychic toys, and dealing once and for all with Skunkape and some other quite nefarious characters.
Naturally, this involves quite a few nasty puzzles, many of which have to do with Max’s bodily functions. And no, not in the way you might think. This is a very fun episode and a fitting capstone for The Devil’s Playhouse, so without further ado, let’s get to the puzzles.

How To Find A Team Of Highly Trained Experts
The first step in the final episode of The Devil’s Playhouse is to find some experts to help you find a way to get eaten by Max.
This stage is very simple and merely a means to introduce you to the episode’s cast. you may exhaust the dialogue options here in any order you want, but to progress, you’ll need totalk to Momma Bosco- Norrington will volunteer for the job, and Sybil (from previous games in the series) will show up to join.

How To Make Demon Dogs And Eaten By Max
Leave Bosco Techandtalk to Sybil. After learning about the car being able to travel through Max, head to the left andtalk to Grandpa Stinky. Speak to him aboutCorn Dogsand you’ll receive the recipe you’ll need to follow to get eaten. Also,pick up the box of Corn Dogsnear the truck.
Examining the recipe will essentially provide you with a shopping list, but every ingredient has some steps to take.

You’ll notice a massivehole filled with waterin the middle of the street: this will be our mixing bowl.
How To Get
Pork or Meat Substitute
Near the Desoto,take out a corn dogto get Giant Max’s attention andwave it aroundto get him to pick the car up. Walk on over to the big hole in the ground andeat the corn dogto get Giant Max to drop the car into the pool.

Corn Meal
Near the truck filled with corn meal,take out a corn dogto get Giant Max’s attention. Move to the truck so hishand’s shadow is over the truckandwave the corn dog. Then, move down the middle of the street andeat the corn dogto make him drop the corn meal into the massive hole.
Vegetable Oil
Head up toBosco Tech’s roofusing the fire escape on the side of the building to meet Satan.Talk to Satanand ask him to tell you about what it’s like ‘Behind the Scenes.’ When he’s distracted,swap his microphone with a corn dogfrom your inventory.
Egg
Headinto Bosco Techand talk toMr. Featherlyabout an Egg. You’ll learn that you need people to look away from him to ‘provide’ you with an egg.
These three actions must be taken inthis specific order, and quickly in succession.
Once you’ve added the Desoto, vegetable oil, and the corn meal to the impromptu cooking pot,add the Eggand you’ll complete the recipe.Use the Corn Dog Desototo progress.
How To Reach The Brain
You’ll begin your journey within Max’s body inside his stomach. Leaving this area is quite simple: simplyuse the Jar of Espresso Beans(that you started with) with theFood Processorin the centre of the kitchen.
Use the tube at the back to progress, thenuse the Tumouras instructed beforeopening the doorpointed out by Papierwaite.
How To Control Max’s Body
Use the Tube to reach Max’s head again, and you’ll gain access to two new tubes: one that connects to the legs, and one that connects to the arms.
How To Control The Legs
Switch control to Giant Max and make himwalk over to Bosco Tech, which can be found by its hugespotlights.
How To Control The Arms
With control of both the legs and the arms, switch control back to Max andwalk him over to Battery Park, which is to the far right of the city.
The following scenes will reveal your next objective after entering the brain door.
How To Get Max’s Memories Back And Find Skunkape
After speaking with the Narrator and learning of what’s to come,interact with the Memory Bookto the right to learn about what this puzzle will entail, interact with thecircuit breakerover to the left, and thenleave the brain through the doorin the background.
Switch control to Maxwhen you decide to go find Skunkape, and thenclick on Skunkape’s ship to ‘remember’ it.This will earn you a slide to use with the Astral Projector in Max’s brain -head there nowand use the new slide.
In the cell, you can switch between the three Samulacra to solve the puzzle of reaching the controls:
Once you learn where Skunkape is from, Grandpa Stinky (or, rather, the gorilla inside his body),use the character-switching badge to head back to Prime Sam’s bodyand then switch control back toMax.
Explore the city tofind the Cloning Chamber- it’s to the right of Bosco Tech. Get Max to ‘remember’ it and you’ll get another usable slide for the Astral Projector. Head back to Sam and use this slide to progress.
How To Get The Cthonic Destroyer And Cure Max
There are a few issues to deal with here, first of all, a laser grid.