InThe Casting Of Frank Stone, there are over ten different endings, and reaching them all is no easy task. It might take you several days to uncover each one. Meanwhile, as the story progresses, the path you’ve followed is shown in the Cutting Room Floor. Seeing paths you haven’t explored yet can be frustrating.

So, do you want to learn exactly what the Cutting Room Floor is for? Do you need to replay the entire game from the beginning every time you want to change the story’s fate? You’ll find all the answers here.

Player checks the paths with using Cutting Room Floor in The Casting Of Frank Stone

Cutting Room Floor, Explained

The main function of the Cutting Room Floor is toallow you to start from specific parts of previous chapterswithout having to restart your current run from the beginning. This way, you canchoose options in past chapters that you didn’t select before, or try to succeed in a Quick Time Event where you previously failed.

These actions can change the story’s flow, whichyou can identify by the ‘Fate Changed’ messagethat appears on the screen. However, you cannot start from any part of the previous chapters. you’re able to only begin playing fromsections marked with a play icon.Therefore, it’s important to pinpoint the place where you can change fate effectively.

Madi is making a choice to determine who will take the pendant in The Casting Of Frank Stone

Starting from too far back can waste time, while starting too far ahead may lead you to skip the crucial part that could change fate.

If you click on the part of the chapter you are currently in within the Cutting Room Floor, a path will appear:

Player checks the collected trinkets in previous chapters in The Casting Of Frank Stone

If you see a lock on scenes represented in film frames that you have never seen, it means you have not experienced the events related to that path.

To reach these unseen paths, you shouldexplore different options in dialogues and succeed or fail in Quick Time Events.The items you possess or the characters who are currently alive or dead in the story can also lead you to these unseen paths.

You will also notice percentage numbers under some paths. These represent global choices and reflect the proportions of choices made by all players. A path with alow percentage suggests that it is difficult to reach, but it also indicates that it is generally an unpopular path.

You will see a skull icon under some sections in the Cutting Room Floor. This indicates that if you follow a path marked with this skull icon,one of the characters in the story will definitely die.

Additionally, you can track whether you have collected the collectibles in the game, such as Rellik, Artifact, and Trinket, through the Cutting Room Floor. By selecting film frames corresponding to the sections you played,you can see how many collectibles you collected or missedin that chapter.

In summary, the Cutting Room Floor allows you to change the course of the game through character actions and choices without having to start the game over from the beginning.

However, sometimesyou may need to play very much earlier chaptersto do this. Keep critical scenes in mind to either kill or keep characters alive, and you can test whether trial and error will lead you to unseen paths.

If you unlock all the pathsin the Cutting Room Floor, you will unlock the ‘All Seeing’ achievement.