Summary

Borderlandsis a pretty bad movie. That appears to be the consensus among both critics and fans,as theater screenings are looking pretty bareandratings from the critics put the movie alongside some of the worst video game adaptations that we’ve ever seen. It was a bit of a mess all around then, but the entire situation has somehow got worse, as it seems that the Borderlands movie has left key production staff out of its credits.

This is according to Robbie Reid, a senior freelance rigging technical director, who claims that neither he nor the artist who modeled the CG asset of Claptrap in Borderlands have been credited for their work, despite it being heavily featured in the movie itself. Reid claims that he began his work on Claptrap three years ago and worked on it for “five consecutive months,” though his name does not appear in the final credits for the movie.

The cast of the Borderlands movie on a colourful poster with an explosion in the background

Reid then goes on to claim that it’s their and the other artist’s work used in the entirety of the movie too, and that they were part of a studio while working on the project. While they’re not owed any royalties or additional compensation for their work on Borderlands, Reid still says that it’s “disheartening” to see, and a shame that it’s happened with “such a significant character.”

Companies Leaving Artists Out Of Credits Has Been A Problem For A While

Unfortunately, Reid’s story is not uncommon in big creative industries these days, especially for people that leave projects in the middle of development like they did. We’ve had several high-profile cases of developers being left out of the credits for a number of different titles,one of the worst offenders being The Callisto Protocol.

Translators are often the staff that companies tend to leave uncredited, as titles such asPersona 3 and 4,Paper Mario: The Thousand-Year Door, andForspokenhave all decided to leave their localization teams out of the credits in the past. Even if the project isn’t very good, credits are important so developers and production team members like Reid can build a portfolio for future work. Without credits, it becomes harder to prove you worked on something, thus harder to include in a portfolio.

It’s a big problem, and Borderlands allegedly using Reid’s work so frequently and still leaving him out of the credits is easily one of the worst examples out there at the moment. Hopefully, Reid’s input is added to the credits in any future releases.