Summary

Locations are here to stay. While the mechanic was introduced in the third set ofDisney’s Lorcana, more powerful powerhouses have been added to the ever-growing Lorcana library. Similar to Items, Location cards remain on the field, allowing you to gain benefits from them until your enemy breaks them down and gets them out of there.

In this fourth set of cards, there are Locations from The Little Mermaid, Mulan, Hercules, and more. But which of these places will most help your people and things? This list explores the best Locations so that you can move them out of the real estate market and into your deck.

Disney Lorcana Atlantica

10Atlantica, Concert Hall

Book Your Singers A Gig Here

This Location is from theAmber portion of set four, and it makes a lot of sense; Amber is known to have a lot ofSinger charactersthat make it easier to use higher-costSong cards. And Atlantica is going to make those Songs a problem for everyone in the match.

While this Location is on the field, any character here can sing Songs at two cost higher than they currently can, so your characters that don’t have the Singer ability will be able to sing two more than their current ink cost. Singers, in the meantime, will get that plus two tacked on to whatever their ability allows them to sing already.

Disney Lorcana Winter Camp

9Winter Camp, Medical Tent

Heroes Get Special Treatment Here

Injuries, be gone from this Location! Well, damage will be sent packing if you have characters stay at the Winter Camp. It costs three ink to bring this Location onto the field, and only one ink to move characters to it, and one of the benefits of this location is that you get one lore at the start of each of your turns.

The second benefit is that any character that quests while at the Winter Camp can have two damage removed from them, but if you have Hero characters at this Location, they instead heal four damage. So, if you’rebuilding a Hero deck, or just find you happen to have quite a few characters with that identifier, you’ll want to have one or two copies of this place.

Thebes, The Big Olive

8Thebes, The Big Olive

Not Quite The Big Apple

Do you have an aggressive play style? Then you’ll want to shuffle Thebes into your deck.This SteelLocation card rewards knockdowns and drag-outs, but keep in mind, your characters have to be positioned at this Location to gain the reward.

If you’re able to Make It Here is the name of the ability, and it grants you two lore if your character successfully banishes an enemy character. It only costs ones ink to move someone to Thebes, so if you are planning an all-out attack on your opponent, you’ll be taking a lore lead as well.

Disney Lorcana Hidden Cove, Tranquil Haven

7Hidden Cove, Tranquil Haven

Let The Waters Strengthen You

This card only costs one to play and, at ink prices like this, you will want multiple copies of this card in your deck. Especially because of how strong its ability, Revitalizing Waters, is; while characters are here, they gain plus one strength and plus one willpower.

Having one more of either strength or willpower can save your characters from being banished, so having both of these benefits at one time can cause problems for your opponent. It’s hard to nameany character that wouldn’t benefit from a stay at this Location, the only downside is that the location only has six willpower, so it can be gotten rid of fairly quickly.

Disney Lorcana Ariel’s Grotto

6Ariel’s Grotto, A Secret Place

Look At These Items, Aren’t They Just Neat?

Ariel’s Grotto works perfectly in its Sapphire suite, as it becomes a stronger option the more Items you have in play. If you havethree Items on the field, thanks to Treasure Trove, this Location gains plus two lore; how is that different than just gaining lore outright?

When a Location has a lore value, that means you are gaining that lore at the start of each of your turns. So, instead of just getting rewarded once for using a lot of Items, you’ll get rewarded each round you have three Items and this Location in play, so you don’t even have to move characters here to be useful.

Disney Lorcana The Wall Border Fortress

5The Wall, Border Fortress

You Shall Not Challenge!

The unique thing about The Wall is that, instead of helping your characters, it aids your other Locations by keeping them safe. If you have a character at The Wall who is exerted, any other Location you have in play can not be challenged.

So, a Location like Hidden Cove that has a lower Willpower than others will suddenly be untouchable (except, of course, from cards that allow you to target Locations). And all at the cost of having one character exerted and open to attack, so if you pair this with an Evasive character, not only will the other Location(s) be safe, but the character can be too.

Disney Lorcana Ursula’s Garden

Evasive is an ability that makes it so only characters who also have the Evasive feat can challenge them. Regular challenges won’t work against Evasive characters.

4Ursula’s Garden, Full Of The Unfortunate

Your Poor Unfortunate Opponents

While The Wall aids all of your Locations, Ursula’s Garden harms all of your opponent’s characters. Abandon Hope also requires you to have at least one exerted character staying in the Garden, and once you do, all of the opposing characters suffer from a minus one to their lore.

This can help stop your enemies gathering of lore while you attempt to catch back up, and Emerald has some strong Evasive characters who would be safe from being challenged while at Ursula’s Garden, like Pegasus, Gift for Hercules, and Prince Philip, Vanquisher of Foes.

Disney Lorcana Ursula’s Lair, Eye Of The Storm

3Ursula’s Lair, Eye Of The Storm

Ursula, Girl, Give Up Some Of The Spotlight

This Amethyst Location benefits the one, the only, Ursula, as you probably could have guessed. Whenever she is in residence, any cards named Ursula get a plus one to the lore she can quest for, but that’s not all this cost three card can do.

Slippery Halls are a feature of this lair, allowing you to return any characters that were banished while at this Location to your hand. The catch? They needed to be banished in a challenge, which can halt your opponent from an aggressive play style and make them question if they should get rid of a powerful character here or focus instead on hitting the Location itself.

Disney Lorcana The Underworld, River Styx-1

2The Underworld, River Styx

Everyone Gets A Second Chance

This Location costs two ink to play and can give you one lore per turn that stays on the field, and you’re able to trust that your opponents are going to want to send this card, well, to the underworld. When you have a character quest at this Location, you can pay three ink to bring back any of your banished characters, putting them in your hand.

It’s a costly process, in ink terms, but if you have the reserves or low-cost characters you may move here, and you can potentially bring back some very powerful characters. And, with them being placed back into your hand, you don’t even have to wait and see if you’ll draw them.

Disney Lorcana Snuggly Duckling

1Snuggly Duckling, Disreputable Pub

Death By A Thousand Blows, Or One, Or Two

The Snuggly Duckling can change how your opponent challenges. When you have a character at this Location, an opposing character with three or more strength attacking you earns you one lore, and if the challenging character has six or more strength, then you get three lore.

There are many ways you can play this card, which makes it so valuable. One option is to have a card here that quests for lore, forcing your opponent to decide between giving you lore through challenges or letting that card quest uncontested.