The undeniable core ofBlack Myth: Wukongis the combat, and this can be witnessed in thecountless boss fightsyou’ll be able to challenge throughout the game’s six chapters. However, because of how bombastic and grand these boss encounters are, they often overshadow the standard enemies The Destined One will be dealing with in between these larger fights.

Thanks to the Journal menu included in Black Myth: Wukong, there are unique illustrations and backstories for each of the enemies you’ll fight throughout the story, and these show off just how much thought and detail was put into making even the most common enemies an engaging experience.

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7Crow Diviner

One of the tougher standard enemies you can run into, the Crow Diviner, is an anthropomorphic combination of a crow and a fortune-teller. The backstory of this adversary tells of a haughty fortune-teller who used information collected by his crows to gather information and use it to tell false fortunes.

After collecting too much information about city officials, the fortune-teller grew fearful and tried to flee to pick up a new career, but his crows wouldn’t let him and instead pecked him to death. After this, the crows took a more human form, like the Crow Diviner we know now and, like their previous master, use fortune-telling to manipulate any passers-by.

6Pitstone

One of the more common enemies you’ll run into throughout Chapter 2 of Black Myth: Wukong is the Pitstone, a creature that disguises itself as a rock, only to jump out at The Destined One when it gets achance to attack.

The journal tells the story of a sleepy scholar who rested on a mysterious boulder, only for it to spring to life and chase him. Luckily, a monk sitting on a similar boulder was able to wield its abilities to destroy the boulder chasing the scholar, breaking it into pieces, one of which he retrieves and uses as a paperweight telling the story every time someone comments on it.

5Swift Bat

The Swift Bat is a horrific Guai that you will often find in Yellow Wind Ridge that swoops down from the tops of different caves to prove a challenge toThe Destined Oneunderneath. The story of the Swift Bat is slightly different, focusing more on the tale of a Rent Man who comes to a village to collect the steep rent from all the citizens.

One weary villager recommends he relax in a certain pavilion at night to stargaze, only for him to be ambushed by the Swift Bats when he arrives. But contrary to the villagers expectations, the man is able to fight them off and therefore earns the villager’s respect, leaving with all of their rent and fully fed from a banquet they prepared.

4Red-Haired Yaksha

When The Destined One is suddenly imprisoned in the Pagoda Realm midway through Chapter 3, the enemy that he will run into most often when trying to escape is Red-Haired Yaksha. The story of this enemy tells us of a Yaksha general called Mi Yan.

In a bid to earn loyalty from his soldiers before a battle, Mi Yan gives an inspirational speech, but it isn’t enough to overcome the overwhelming numbers of the opposing force. At the general’s funeral, his disembodied head returns to life to lament about losing, only to spurt his blood after finishing dying his hair a vibrant red, inspiring his subordinates to do the same with their enemies' blood.

3Clay Vajra

A formidable foe that The Destined One will face throughout the New Thunderclap Temple at the end of the third chapter, the Clay Vajra are not an enemy to be approached without preparation.

The backstory of these quadrupedal beasts tells of a meeting in the temple where two men of opposing dispositions who complain to the new Vajra statue about men who act like the other, then in one swift motion the statue kills both of them with its trident and incinerates their bodies, leaving no remains.

2Grasshopper Guai

One of the more common and grotesque enemies you’ll encounter throughout Black Myth: Wukong’s fourth chapter are Grasshopper Guai’s. The description of these creatures tells us of a healing spring that attracted lords and nobles from all around, including a Marquis visiting with his son.

Immature by nature, the son imprisoned a grasshopper in a cup and ripped off it’s wings, wanting to keep it as a pet. The Marquis was visited in his dreams by the father of the grasshopper clad in green and begging for his son’s freedom, father to father. While the sun never fully fesses up, it is revealed that the son is punished in his own dreams for his cruelty by the grasshopper’s father, who eventually gets his son back home safe.

1Snake Sheriff

One of the tougher enemies you’ll only run into throughout the latter portions of Chapter 4 is the Snake Sheriff, which, in spite of it’s name, more closely resembles an anthropomorphized Tiger with the only snake resemblance coming from it’s elongated neck.

The Sheriff’s backstory tells of a lazy tiger wishing to train under a Daoist Immortal, but upon beginning his training, quickly proved he had no determination. During a shift on guard duty as punishment for his sloth, he wakes up from a nap, feeling something slip into his mouth. While he initially thought it was just a dream, he woke up with an elongated, thin neck. From that day on he was more diligent and the other trainees saw his transformation as a warning to be more focused in their training.