Summary

Yu-Gi-Oh!Light of Destruction is a trip back to the past. While the set may not seem like much at first glance, it is actually pretty helpful for Edison players who want to beef up their decks and try some of the older archetypes. This includes cards that can decimate your opponent’s field as well as some that don’t let them play at all.

There are also some cards that are good for the modern format and with the additional reprinting of the Realm of Light Structure Deck, it might just be what you need to compete in alternative Yu-Gi-Oh! Formats. So, here are the ten best cards in Light of Destruction reprint.

Yu-Gi-Oh! Judgment Dragon Card Art.

10Judgment Dragon

Destroy All Cards

If you’re looking to bump up your rarity from the structure deck, then Judgement Dragon is one card you want to pull from the Light of Destruction set. It comes in secret rare form and has one of the best abilities for Edison Format gaming.

It can destroy every other card on the field for the low cost of 1000 Life Points and has a requirement of only four Lightsworn Monsters in the graveyard. This is great since the entire deck likes to throw itself in there. It also lets you mill cards from your own deck as a plus.

Gladiator Beast Gyzarus Yu-Gi-Oh! Card Art.

9Gladiator Beast Gyzarus

Destroy Two Cards And Tag Out

One of the coolest archetypes of the Edison time period are the Gladiator Beasts. These beefy Monsters like to strike, then tag themselves out for other members of their archetype that are still in the Deck.

Gladiator Beast Gyzarus is one of the first Contact Fusion Monsters in the game, and is a powerhouse for the Edison Format. By shuffling its ingredients into the Deck, you may Special Summon it without Polymerization. Pop two cards on your opponent’s field, then bring out two other Gladiator Beasts from your deck.

Honest Yu-Gi-Oh! Card Art.

8Honest

A Handtrap Before Handtraps

Honest is one of the earliest hand traps in the game before hand traps became a well known design for cards. Back in Edison Format, you can discard this card to beef up one of your Lightsworm Monsters during battle.

This tactic can catch unsuspecting players by surprise. Instead of beating over your Monsters, your opponent will most likely lose one of their own instead. This can result in them moving on to their second Main Phase instead of taking down your Life Points this turn.

Deck Lockdown Yu-Gi-Oh! Card Art.

7Deck Lockdown

Stop Your Opponent From Searching

Deck Lockdown is a Continuous Spell card that is actuallya pretty good Side Deck optionin Edison Format. In any TCG, it is important to be able to use card effects to get the right pieces into your hand. Deck Lockdown stops this.

While on the field, the only way to get more cards into your hand is by drawing them. This prevents searches, but it also stops either of you from Special Summoning Monsters from the Deck. Just make sure you make your plays first before plopping this card on the field.

Fossil Dyna Pachycephalo Yu-Gi-Oh! Card Art.

6Fossil Dyna Pachycephalo

Stop Your Opponent From Special Summoning

Fossil Dyna is a fantastic way to get under your opponent’s skin. If you can get it on the field, neither you nor your opponent can Special Summon Monsters. This isn’t all that bad if you structure your deck properly so you can use the floodgate without hurting yourself.

While Flip Effects are not the fastest in today’s meta, it is still useful that it has one. With most boards nowadays being comprised of Special Summoned Monsters, Fossil Dyna can boardwipe the entire field of every Monster Summoned this way.

Wulf, Lightsworn Beast Yu-Gi-Oh! Card Art.

5Wulf, Lightsworn Beast

A Free Special Summon If You Mill

Wulf, Lightsworn Beast is a card that is either dead in your hand or in the Deck waiting to come out. With 2100 attack, it is one of the tougher level four Monsters. However, to Summon it, you will need to have it sent from the Deck to the graveyard.

Luckily, most of the Lightsworn Monsters and cards are built around sending other cards from your Deck to the graveyard. This is also not once per turn, so you can hit more than one during your mills and have some pretty good bodies on the board for Special Summons or Tributes.

Yu-Gi-Oh! Solar Recharge Card Art.

4Solar Recharge

So Good It Is Limited

Solar Recharge is one of the best cards in Light of Destruction and one of the greatest supports for the Lightsworn Archetype. By discarding a Lightsworn Monster you can draw two cards then mill three cards from the top of your deck.

This has no drawbacks fora Lightsworn deck. First off, you get to send your choice of Monster to the graveyard and take advantage of its graveyard effect. The draw is basically Pot of Greed with a few extra steps. Then, you’re able to set up your graveyard with more cards from your deck to bring out Judgment Dragon.

Summon Limit Yu-Gi-Oh! Card Art.

3Summon Limit

Got Banned For Stopping Plays

Summon Limit isa card so good it got banned. However, it is still one of the best cards in the set. It is a Continuous Trap that prevents both you and your opponent from performing more than two Summons per turn.

The ideal situation is to let them perform one, then trigger Summon Limit. This leaves them with only one more Summon during their turn, which most of the time, stops most combos unless they have a card to get rid of it in their hand.

Demise of the Land Yu-Gi-Oh! Card Art.

2Demise Of The Land

Aged Like Wine

Demise of the Land is a card that originally did not see much play but later became much more meta. The idea of getting out a Field Spell during your opponent’s turn might not sound like the most powerful use of a card, but as Special Summoning became more frequent, so did Demise of the Land’s uses.

Demise of the Land is a Quick Play Spell that you can set off when your opponent Special Summons a Monster. In response, you can activate this card to get a Field Spell immediately on your side of the field.

Substitoad YGO Card art.

1Substitoad

Infinite Frogs

Substitoad is one of the best cards you can get from the set. In fact, it is so good that it actually got banned later in its lifespan. This is due to the fact that it can infinitely spam frogs onto your side of the field for Synchro Summons or more nefarious tactics.

You can Tribute one Monster on your side of the field to bring out a different Frog Monster. This is not once per turn and combined with Ronintoad, can let Frog players spam out as many frogs as they want, essentially going through their entire Deck.