Summary
The 5D’s era ofYu-Gi-Oh!was a game-changing time period that set the stage for the modern card game. During this time, the Special Summon mechanic became important, as you would need multiple Monsters on the board at the same time to perform Synchro Summons.
Decks also became much more combo-focused with players doing everything they could to get a specific Monster on the board by the end of their turn. This era also became so popular that it spawned a whole new format for alternative play called Edison Format. Here are the nine most iconic cards from the 5D’s era of Yu-Gi-Oh!

9Stardust Dragon
A Destruction Negate
One of the new Monster types that made their debut during the Yu-Gi-Oh! 5D’s era were Synchro Monsters. The most iconic of these cards is Stardust Dragon. It’s a level eight, which is a nice even number for players to assemble on the board. It also has one of the most rewarding effects for summoning.
It protects your field from your opponent’s destruction effects by sacrificing itself. Stardust Dragon also brings itself back to the field, making it an excellent recurring Monster that forces your opponent to actually beat over it.

8Red Dragon Archfiend
Spawned It’s Own Archetype
Red Dragon Archfiend forces your opponent to play offensively. If they attempt to play Monsters in Defense Position, Red Dragon Archfiend can destroy them all by attacking once. It also forces your own Monsters to attack or be destroyed as well.
Red Dragon Archfiend is Jack Atlas’s signature card and, thanks to hisrivalry with Yusei, it got plenty of support over the years. Later on, Red Dragon Archfiend has a whole archetype that revolves around it with structure decks that bring the card to the modern era.

7Black Rose Dragon
Nuke The Field
Black Rose Dragon is another card that had a pretty good effect of clearing boards. While level seven cards are generally more difficult to get out due to their odd number, Black Rose Dragon was well worth Summoning.
Black Rose Dragon is essentially a nuke for the field that leaves both sides devastated. It clears all Monsters, Spells, and Traps. If you read closely, it also destroys itself, but having an empty field on your turn is better than dealing with floodgates or powerful Monsters.

6Plaguespreader Zombie
The Easiest Tuner To Get
Plaguespreader Zombie is possibly the best Tuner Monster to come out of the 5D’s era. As a level two Zombie Monster, it made it easy to climb into a level six Syncro Monster. However, its ability to come back from the graveyard by putting a card from your hand on top of your deck also made it excellent for going into level eights.
Plaguespreader Zombie wasso good, it got hit on the banlist. You don’t need to summon it but simply dump it into the graveyard using a card effect, making it one of the most reliable cards to get a Tuner onto your field whenever you need it.

5Ancient Fairy Dragon
So Exploitable It Got Banned
Ancient Fairy Dragon did such a good job during the 5D’s era that it got itself banned. At the cost of not being able to conduct your Battle Phase, you may Special Summon one level four Monster from your hand.
Its best effect is being able to destroy a Field Spell to add another one to your hand. It is also not a hard once per turn since you can use a different Ancient Fairy Dragon to repeat the effect. You can also get rid of the one you have now, bring it back, and reuse the effect.

4Effect Veiler
Still A Modern Hand Trap
Effect Veiler was first introduced in the Yu-Gi-Oh! Tag Force expansion and isan old card that has aged pretty well. During your opponent’s Main Phase, you may send it from your hand to your graveyard and target one of their Monsters to negate their effects for the rest of the turn.
Effect Veiler is a good hand trap in the modern meta and can also be used as a Tuner for a Synchro play or used as material for Link-1, such as Relinquished Anima.

3Trishula, Dragon Of The Ice Barrier
Players Hate Seeing It Show Up
Trishula, Dragon of the Ice Barrier is one of the most brutal Synchro Monsters of the 5D’s era. While it might take a bit more effort to get out, its effect could be game-ending. On summon, it banishes one card from your opponent’s hand, field, and graveyard.
This is an excellent card for the era, which essentially helps you break your opponent’s board, get rid of their graveyard options, and take away one of their options for their next turn. It is absolute carnage.

2Tour Guide From The Underworld
Got Even Better With Time
Tour Guide From the Underworld is a level three Fiend Monster that first appeared during the 5D’s era. If you Normal Summon it, you can bring out another level three Fiend Monster from your deck to the field.
Despite not being able to use that Monster as Synchro material and negating that Monster’s effect, it is still a very useful card for searching the deck. WhenExtra DeckSummoning expanded with XYZ and Link Monsters, it became a one-card combo for a free rank three Monster or a Link-2.

1Maxx C
The Ultimate Hand Trap
Maxx C is such an iconic card for being one of the best staples in the game. It’s a hand trap that allows you to discard it to draw a card each time your opponent Special Summons a Monster. This card wreaked havoc during the 5D’s era, allowing players who had it in hand to easily win the game.
With decks becoming more focused on Special Summoning Monsters, players can fill up their hands as their opponent performs their combos. Their only other option was simply to pass turn to prevent their opponent from getting a card advantage. While banned in the TCG, Maxx C is still going strong in the OCG.