Summary

Peace Offering is one of the four pre-constructed Commander decks available inMagic: The Gathering’s Bloomburrow set. The deck is a Group Hug deck, wanting to spread the love by giving your opponents cards to make them want to keep you in the game while you build up advantage.

There are plenty of strong cards in Peace Offering, both new to Magic as well as reprints of old cards from other sets. Peace Offering has a lot to offer for all players and can even be played as a +1/+1 counter deck as opposed to Group Hug if that’s more your speed.

Tempt With Bunnies card with card art in the background.

10Tempt With Bunnies

Would You Like A Bunny?

Tempt with Bunnies can give everyone Rabbit tokens, and opponents creating them give you an extra, along with a card draw (something all of the “Tempth With” cards do). It only costs four mana and can potentially give you a total of four card draws and four Rabbit tokens.

The Rabbit tokens are fairly weak, so most of the time, your opponents will likely opt to make their own for the card draw. The impact of Tempt with Bunnies does rely on your opponents, but if they are all tempted, you’ll reap big rewards.

Loran of the Third Path card with card art in the background.

Share The Draws!

Loran of the Third Path isn’t a new card (originally released in The Brothers' War), but this also means it’s clear how strong it is. It’s afree destruction of any artifact or enchantment, and in Commander, there are plenty of problematic ones you’d want off the battlefield.

It lets you have a permanent draw engine so long as it can be tapped and you give a draw to someone else. This helps play into the Group Hug theme, letting you choose the player most behind to get the card draw so they help you out if the need arises.

Mangara the Diplomat card with card art in the background.

8Mangara, The Diplomat

Lots Of Extra Draws

In Peace Offering, you’ll want a lot of cards in your hand, something that Mangara, the Diplomat can help you achieve. If you’re attacked by too many creatures or your opponents cast too many spells, you’re able to get extra cards in your hand to deal with your opponents.

Mangara isn’t a reprint, but that doesn’t make it any less powerful. It helps to dissuade your opponents from attacking you,along with your Group Hugcards to dissuade it even more, making for some great synergy to keep yourself in the game.

MTG Peerless Recycling card with card art in the background.

7Peerless Recycling

Gift For Trash

Cards that can return permanents from the graveyard are great, so one that can return two for the same amount of mana as other, similar effects is even better. The only “downside” is you have to give your opponent a card draw, something minimal in the grand scheme of a game.

With Commander, you get to choose whoever gets the gifted card, so you can choose to gift whoever is the most behind so you don’t push someone’s advantage too far ahead of yours. It’s great recursion that can help you recover after a board wipe.

Twenty-Toed Toad card with card art in the background.

6Twenty-Toed Toad

New Win Condition

Twenty-Toed Toad is a way toachieve an alternate win condition, and it is very easy to accomplish. Having twenty cards in your hand or twenty counters on Twenty-Toed Toes is easy to achieve with the right cards, including in the pre-constructed Peace Offering deck.

The effect to put a +1/+1 counter on Twenty-Toed Toad doesn’t require it to actually attack, so it can sit back and have other creatures do the heavy lifting while Twenty-Toed Toad sits back and grows its stats and draws you cards.

An Offer You Can’t Refuse card with card art in the background.

5An Offer You Can’t Refuse

The Counterspell Staple

One-mana counterspells are among the best, with An Offer You Can’t Refuse being one of the best. It can net you a counter of any noncreature spell at the cost of giving the controller two Treasure tokens.

While the Treasure tokens can help ramp your opponents, in a Group Hug deck, a part of the game is giving your opponents an advantage. Even then, two Treasure tokens are much better for an opponent to have than a spell that, if it resolves, can lead to an opponent winning the game.

Ms. Bumbleflower card with card art in the background.

4Ms. Bumbleflower

Face Of Peace Offering

The face commander of the deck, Ms. Bumbleflower does a whole lot. The 1/5 statline makes it a weak attacker but a great blocker, as five toughness is hard for a lot of creatures to get through.

Ms. Bumbleflower makes it so all your spells let your opponent draw cards, but at the trade-off of spreading +1/+1 counters to your own creatures and drawing extra cards if it triggers multiple times. Most of your opponents will want Ms. Bumbleflower to stick around as it’ll keep them drawing cards even if it’s drawing you some, too.

card with the art in the background.

3Bloodroot Apothecary

Poisonous Tokens

Bloodroot Apothecary is a new way togive opponents poison counters, turning any sacrifice of a noncreature token into two poison counters on them. Ten poison counters mean you’re out of the game, so opponents can only sacrifice four tokens, as five will lead to losing.

Bloodroot Apothecary has toxic as well, so if it connects, this makes it so your opponent can sacrifice even fewer tokens as it gives the same amount of poison counters as its ability does. There is a ton of token usage in Commander, especially Treasures, so Bloodrooth Apothecary can punish a lot of players.

Mr. Foxglove card with the art in the background.

2Mr. Foxglove

The Foxy Rogue

Mr. Foxglove isn’ta Group Hug card, but that doesn’t make it any less strong. It has solid stats with an amazing ability that will always keep your hand full of cards or get a creature onto the battlefield for free.

While Mr. Foxglove isn’t too synergetic in Peace Offering itself, it makes for a phenomenal commander in its own dedicated deck that can take more advantage of its abilities. It’s easy to cast and makes an immediate impact if it ever attacks. Its stats make it hard to deal with as well for safer attacking.

Communal Brewing card with the art in the background.

1Communal Brewing

Trade Draws For Counters

For just three mana, you make it so all your creatures enter with three extra +1/+1 counters whenever you cast one. If you have ways to put more counters on Communal Brewing, like with proliferate, this number of +1/+1 counters can be even greater.

It does require you to give your opponents a card draw, but this is a small cost to pay when it makes it so your creatures can enter as massive threats right away. For the cost, both mana and effect wise, it’s the best card in Peace Offering.