Winning shootouts with your crew is only part of the picture inSteamworld Heist 2.Exploring the Great Sea requires a great ship, and Leeway’s submarine starts with very little in the way of equipment. There are plenty of upgrades that you’re able to find throughout your adventure, but with limited equipment slots you’ll have to think carefully about what you want to install.
We looked over our best loadouts from throughout the campaign to pick the best submarine equipment. Keep an eye out for this quality gear as you explore!

This list contains spoilers.
8Machine Gun Auto-Loader
Machine Guns are the first weapons you’ll get for the submarine. They’ll eventually become obsolete due to theirlong reload timesandinability to fire underwater, but when they’re the only guns available you’ll have to make do. Luckily, Auto-Loaders are there to help make early engagements against the Navy much easier.
Auto-Loadersreduce the reload time of all equipped Machine Guns, letting you fire more often. You’ll be thankful you have them when an enemy ship is barreling toward you and an extra half-second is all you need to fire the sinking salvo!

7Top Machine Gun
The top weapon mount for the submarine is theonly one capable of firing in all directions, which you’ll quickly find is very handy despite the generally low damage of its compatible armaments. Even once you’ve swapped most of your Machine Guns for Torpedoes, it pays tokeep one up on top; after all, there won’t be anything else you can put up there for a while.
The Top Machine Gunstill doesn’t work while diving, but it allows you to deal extra damage even when you don’t have a good firing angle. It’s great forclearing out small Rattler shipsin Arctica and can even whittle down larger vessels while your Torpedoes are reloading.

6Engine Booster
Even once you get the Shield as part of the main story, the best defense that the tiny submarine has is tonot get hit in the first place. That’s easier said than done, but you’ll have a much better time weaving in and out of enemy projectiles withone or more Engine Boosters equipped.
Each Engine Booster provides asmall increase to the sub’s movement speed.It’s small enough that you probably won’t notice the difference on the map, even with multiple stacked together, but it can definitely make a difference when you’re outrunning torpedoes or racing toward a set of air bubbles underwater.

5Torpedo Damage
Torpedoes will be your main armament through most of the game; theydeal significant damage, can fire underwater, and youonly need to be within their firing angle for a moment to launch them. Their only real drawback is that theycan easily missor hit the wrong target. That’s why you need to make every shot that finds its mark count.
Torpedo Damage upgrades ensure that when one of your projectiles hits, the enemy ship is going to feel it. If you may hit a flagship with an entire salvo, all benefiting from the buff, so much the better.

4Torpedoes
Front-facing torpedo tubes pack a wallop, so you should switch to them as soon as they become available. They’re even powerful enough that they canusually one-shot Rattler submarineswhen you start encountering them in Arctica. Lock the enemy dead in your sights and set the engines to all ahead full!
3Micro Torpedoes
Your side weapons offertwice as many chances to fireand awider firing angle, so it’s important to be sure they’re always equipped with state-of-the-art gear. In most cases, that means Micro Torpedoes.
These smaller projectilesfire in larger quantities, but each individual warhead does less damage. That’s fine though, since you’ll only be outnumbered more and more as the game goes on. You’ll especially need the larger salvos of Micro Torpedoes to counter the Atomic projectiles of the Deep Sea in the final area of the game.

2Top Laser
This late acquisition is first available in East Caribbea, and it’s a game-changer. It has a shorter range and less overall DPS than the Top Machine Gun, but itnever needs to reload; as long as you’re within range of a target, it’s dealing damage to them slowly but surely.
Not only is the Top Laser supremely useful in standard fights, it’spretty much a necessityif you want to survive the harder optional engagements near the end of the game;that goes double for the final naval battle!

1Armor Plating
All those fancy guns and overclocked engines may as well be scrap metal if a single cannonball will sink your submarine. Armor Platingincreases the sub’s maximum HP, keeping you in the fight longer. On lower difficulties, it’s helpful. On higher difficulties, it’s required.
you’re able to take damage fromcrashing into walls at speedor staying underwater too long; all the more reason to equip at least one set of Armor Plating.More plates means more HP, so if you have an extra slot go ahead and add more Armor!
