Summary

Video games are filled with all sorts of quests, from the mundane to the epic. Whether you’re gathering herbs, delivering a letter, or building a raft (which happens surprisingly often), these seemingly simple quests often serve as the gateway to something much larger. What starts as a straightforward mission can rapidly spiral into a grand adventure, leading you to uncover hidden mysteries, confront formidable enemies, or explore uncharted territory.

So, the next time you’re handed a seemingly trivial task, don’t be fooled. It might just be the beginning of an unforgettable adventure, where the ordinary becomes extraordinary, and the mundane turns into a quest to save the world.

9Build A Raft

Eastshade

Eastshade is a paradise for a painter such as yourself. Your mother told you stories about Eastshade while you were growing up, regaling you about the island’s unique beauty. Upon her death, you make your way to the islandto see the stories for yourself. Of course, this means that you need to thoroughly explore the island. Fortunately, you befriend Bojan, a kindly monkey who loves rafting and is more than happy to teach you how to build your own raft. Most of the supplies are simple to obtain, all save for the sealant.

Osha is willing to sell you the sealant for 500 glowstones, which takes a lot of grinding and patience, or you can infiltrate a top-secret organization to learn the password to their super-secret base. This leads you into a series of puzzles, riddles, and magic potions until you are accepted into the infamous secret organization to see what it’s all about. All this effort just because you wanted a lazy day on the lake.

In Final Fantasy: Tactics Advance, you play as a new kid in the town of St. Ivalice, freshly arrived from a warmer climate. Experiencing snow for the first time, you quickly get caught up in a snowball fight at school. This seemingly simple game turns into a meaningful bonding experience as you and Ritz stand up for a boy named Mewt against bullies.

After the snowball fight, you invite Mewt and Ritz over to flip through a mysterious book, filled with strange language and fantastical drawings. That night, after you and your friends read aloud from the book, you’re unexpectedlytransported into a whimsical version of Ivalice, where your adventure truly begins.

After saving Jinzhou from annihilation, you are invited to celebrate at the Jinzhou Riverside Games, an annual festival that has been on hiatus for years. Once there, you and Jiyan fill in on a last-minute team to compete in a Gulpuff relay race. Towards the end of the race, the Gulpuff suddenly turn and attack the crowd.

What begins as a simple act of cutting loose and enjoying a relay race quickly turns into a quest that leads you across Sigma-03. You investigate strange phenomenons and help Jiyan come to terms with a crushing defeat that killed many of his friends. Together, you enter an alternate reality, confronting phantoms of the past who continue to fight for Jinzhou. Hopefully, you and Jiyan will be able to compete in the Jinzhou Riverside Games next year without a life-altering, epic quest.

In Tales of Xillia, players can choose to experience the story from the perspective of either Jude, a dedicated medical student, or Milla, the enigmatic Lord of Spirits. If you select Jude’s path, you’ll be given a seemingly simple task: retrieving his professor from his research lab. Jude, ever the diligent student, is undeterred by the guards blocking the lab’s entrance. Determined to find another way in, he discovers Milla, who shares his goal of gaining access to the facility.

The two break into the research lab, only to witness a horrifying scene — the activation of a superweapon known as the Lance of Kresnik, which kills Jude’s professor. The situation spirals out of control as Jude is identified by those in power, branding him a fugitive. Forced to flee, Jude’s journey takes a dramatic turn, pulling him deeper into a conflict that threatens two worlds.

Getting up on stage to perform can be nerve-wracking, but having a friend in the audience always helps. Itsuki attends the One of Millennium talent audition event to support his friend Touma. While waiting, he meets Tsubasa, an aspiring idol eager to audition and jumpstart her career. As Tsubasa introduces herself onstage, the event takes a terrifying turn when a Mirage possesses the MC, stealing the audience’s Performa, their creative energy, leaving only Itsuki and Tsubasa unaffected.

Things escalate quickly as the Mirage kidnaps Tsubasa and drags her into an alternate dimension, with Itsuki following close behind. In this strange world, the two are attacked by more Mirages, thrusting them into a dangerous and unexpected adventure. What began as a simple talent audition quickly spirals into a life-or-death struggle in a realm where creativity holds immense power.

Everyone says that Edith Finch’s family is cursed. As the last living member of the Finch family, Edith returns to her childhood home to investigate the rumors and speculations. After each Finch family member died, their bedrooms were sealed as a memorial. When Edith examines Molly’s room, who died at the age of ten, she discovers her diary. At this point, the game switches perspectives, and you live out Molly’s last moments through her eyes.

Sent to bed without supper, Molly is so hungry that she scavenges for anything to eat, including her gerbil’s food, an entire tube of toothpaste, and even holly berries.

All of the animals that Molly turns into are represented in her room.

Molly’s perspective becomes surreal as she turns into a cat, chasing down a bird and eating it. She then transforms into various other animals, each time eating anything she can find. Eventually, Molly turns into a monster, slithering her way into her own bedroom. In her diary, Molly writes that the monster is there, waiting to eat her. Both Molly and the monster know that she will be… delicious.

Sora, Riku, and Kairigrew up together on Destiny Islands, a tropical paradise where they spent their days dreaming of the world beyond their shores. Eager to explore, the trio decides to build a raft, working together to gather supplies and construct a vessel that will carry them on their grand adventure. But just as their dreams are about to take sail, a massive storm strikes the island the night before their departure, shattering their raft and their plans.

With the storm comes a sinister darkness, unleashing shadowy Heartless that attack Destiny Islands. Riku, drawn by the darkness, succumbs to its influence, while Sora finds himself awakening to a power he never knew he had — the ability to wield the Keyblade. As he summons the Kingdom Key to defend his home, Sora is swept away from the islands and into the mysterious Traverse Town, where his epic journey truly begins.

Little Misfortune includes dark, adult themes. Please play responsibly.

Little Misfortune tells the story of a girl named Misfortune, who is led on a dubious quest by the Narrator to find Eternal Happiness for her mother. Before Misfortune can explore forests, visit carnivals, and break into zoos, she must first cross the road next to her house. What could go wrong?

Little does Misfortune know that in choosing to cross the road, she has sealed her fate. Her life will be filled with monsters, ghosts, and a very handsome fox named Benjamin. The seemingly innocent decision to cross the road sets Misfortune on a path fraught with danger and mystery, all while under the guidance of the omni-present, not at all suspicious Narrator.

Upon starting Lynette’s Hangout Event, you stumble upon her as Lynette steps out of a lively reception, seeking a moment of quiet while chatting with a stray cat named Bonnie. Lynette takes it upon herself to help Bonnie find her owner. The plan seems simple: place an ad in the Steambird and then enjoy a peaceful tea party together.

But things take a turn when two people respond to the ad before you may even sip your tea. What begins as a simple search for Bonnie’s owner quickly unravels into the discovery of a drug smuggling ring tied to the cat’s mysterious owner. Suddenly, you and Lynette find yourselves in the role of detectives, your investigation taking you across Fontaine as you dismantle the operation. Who knew that a stray cat and a tea party could lead to such a wild adventure?