WhileKunitsu-Gami: Path of the Goddessis indeed a Tower Defence game, it is unlike many others in the genre. You do not exclusively rely on your Villagers as Soh is a competent warrior in their own right, laying waste to any Seethe that attempt to hurt Yoshiro.

With that in mind, you may not know the full extent of everything Soh can do, or how to make them work best with the Villagers. Fear not for we have compiled some helpful bits of advice that will carry you through the night and have you mastering Soh and the Villagers in no time.

A full overview of Soh’s entire skill tree in Kunitsu-Gami path of the goddess, showing all five categories and the skills within each.

Soh’s Base Moveset

To effectively play as Soh, it might be helpful to know all of the moves they have at their disposal. They may seem fairly simple at first, though the little ways in which their moveset can be utilised give it quitea bit more utilitythan you might think.

In the table below, we’ve broken downeach of Soh’s base moves, as well as some core functions you will unlock later.

Soh in a thinking pose alongside some villagers and a dog in Kunitsu-Gami: Path of the Goddess.

What It Does

Regular Attack

A series of attacks that canhit up to four times. The move performed depends on the equippedDance Style.

Dance Attack

Attacks that can be performed in between each strike of your Regular Attacks. EachDance Attack ends the combo.

Dodging

Soh dodges in the direction you push the stick in while pressing it. This givesinvulnerability for the entire animation, though has a long delay afterwards.

Guarding

Soh blocks with their sword torepel both ranged and melee attacks, reducing their Guard Gauge each time they are attacked.

Jumping

Soh can jump to reach higher areas, enemies in the air, and perform attacks. Can alsoperform a wall jumpon smooth surfaces.

Tsuba Guards

Soh uses whichever Tsuba Guard is currently equipped. Only the currentlyhighlighted Tsuba Guard will recharge.

Archery

Unlocked through upgrades, Sohfires an arrow for limited damagefrom their bow. Can also be used mid-air.

Aerial Attacks

Both Regular Attacks and dance Attacks can be performed mid-air. These attacks remainthe same irrespective of Dance Style.

That’s everything that Soh can do themselves, though many of these are conditional. Archery can becharged to have different effects, Dance Attacks can later be charged todeal massive Resist Gauge Damage, and so on. ensure you’re always using Soh’s whole moveset.

Kunitsu-Gami Path of the Goddess. The Rosokuro enters through the Torii gate.

Oka Dance And Shiden Dance

Soh starts the game with theOka Dance style, which you might be under the impression is just their way of fighting. Once you’ve unlocked Soh’s ability upgrades, you can unlock a second fighting style, theShiden Dance. This offers a dramatically different style of play. Here’s a quick breakdown:

It comes down to personal preference whichever you prefer, but having the second unlocked is great for when you need to change up your strategy. You canchange your Dance Style in Yoshiro’s tent.

Soh performing a charged attack outside the toxic pool of a torii gate in kunitsu-gami: path of the goddess.

Both Dance Styles have slightly different moves depending onwhether you are moving or stationarywhen you perform them.

Upgrade Soh’s Abilities

After you defeat Batsu, Soh is (partially) returned to their full strength. In practical terms, this meansyou unlock Soh’s upgrades, which are accessed from Yoshiro’s tent in the same place as Roles are upgraded. They come in five categories:Combat, Archery, Oka Dance, Shiden Dance, and Command Screen.

Soh’s upgrades are all practical. While you won’t get health and attack power upgrades, you will unlockbrand-new gameplay mechanics, from greater controls over how you order Villagers to new interactions within stages themselves.

Soh with a blue aura around them with other villagers in the background in Kunitsu-Gami: path of the goddess.

Don’t Forget To Upgrade Roles

Kunitsu-Gami features a wide range of Roles for the Villagers, fromsimple melee units to more specific utility uses. You’ll be unlocking more and more of them until you’ve finished the entire game, learning which works best in each scenario.

Remember that Musubi can be refundedfree of charge at any timeif you want to change your upgrades on either Soh or the Villagers.

Soh in the spirit state as an attendant comes to help Yoshiro in Kunitsu-Gami: Path of the goddess.

Just don’t forget to actually upgrade them. Every Role comes with health upgrades, though sometimes the newcombat abilities will change how you use them. Woodcutters being able to chase enemies or Ascetics damaging any enemy in their range can change how you use these Roles entirely.

Always Go For The Resist Gauge

While Soh has their Guard Gauge to worry about while blocking, enemies are not much different. They have the Resist Gauge, which is present on all enemies at all times. you may specifically see it on enemies with health bars, as it isthe yellow wavy line beside it.

Once the Resist Gauge is depleted,the enemy is stunned for a brief period. If you have thePunishing Strike ability, this even lets you unleash an attack on them for massive damage of up to half their whole health bar. It’s something you should always be aiming for.

Charged Dance Attacksare one of the most effective means of depleting the Resist Gauge quickly.

Use Stage Hazards

While Soh’s considerable strength and the unique functions of each Role can cover many scenarios you may encounter, each level hasits own unique advantagesfor you to use.

Many stages will havecontraptions the Carpenter can repairlike towers for ranged units, magical gates to block enemies, terrain that slows enemies, and so on. Use these any chance you may as they can block the points your Villagers might not be able to without sacrificing their lives.

Synergise With Villagers

It can be easy to view Soh and the Villagers astwo separate entitieswith specific purposes. The Villagers remain in place and play to their strengths, while Soh covers the spots they miss as a jack-of-all-trades. But this doesn’t need to be the case.

Soh and the Villagers can work together in particular terms. Position Soh by a Sumo and they can lay waste to Seethe as they gather around. Put Soh in the effect of a Shaman, and they willheal more rapidly. Use the Spider Shot ability on Soh’s bow to slow enemies soVillagers can more easily defeat them. There are countless possibilities when you put them together.

Don’t Fear The Spirit State

There are two instances where Soh will enter the Spirit State - during the Adashino Village and Kamakura Shrine missions, andwhen their health is fully depleted. You see, Soh doesn’t actually die. It is their divine mission to protect Soh, and nothing will stop them from doing so, even the concept of death.

The Spirit State can be fearful as Soh loses any and all ability to fight back. They do not, however, lose the ability to command Villagers.Soh can still change their Roles, heal them, and change their positions. Instead of waiting for Soh to revive, instead move around Villagers with more freedom to keep Seethe away from Yoshiro.

One little cheat is theKijin’s SpecterTsuba Guard. Even while Soh is in the Spirit State, their clone will still follow their button prompts as long as they are summoned before entering the Spirit State.