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Have you ever wanted to embrace your wicked side and pursue the life of a Disney Villain? With Ravensburger’sDisney Villainous, you can take on the role of the infamous Disney Villains to embark on a quest for your own benefit. However, the other villains at the table will also do whatever it takes to win.
With the Sugar and Spite expandalone, King Candy comes to play with the other Disney Villains. Can he achieve his goal and become the ultimate villain in his Realm, or will he be thwarted by his opponents? It all depends on how you play, and we’re here to give you the best strategies.

King Candy’s Win Conditions
Unlike other characters in Disney Villainous,King Candy’s Realm inSugar and Spiteis a continuous trackresembling the Sugar Rush Speedway. There aren’t separate locations to visit. Instead, you’llrace around the speedway in a figure-eight.
At the start of your turn, you’llannounce how many spaces you want to move, from one to four, then do so. You canaccess the action space you’re on, the one in front of you, and the one behind you.

While most other characters have up to four action spaces in a location,King Candy will only ever have three availableto him at a time.
Thankfully, your win condition is simple:pass the Start/Finish line with a Glitch attached to Vanellope Von Schweetz.

Move an Item or Ally
No
Villain Deck
Your Villain deck contains everything you need to win, and it’sbest to familiarize yourself with each cardso you’re able to best utilize your hand. This deckincludes Items and Alliesthat will help you achieve your goal and beat Vanellope von Schweetz in a race.
Type
Sour Bill
When Sour Bill is played or moved, you may reveal cards from the top of your deck until you find an Ally. Put the Ally in your hand and place the remaining cards back on top of your deck in any order.
1
Ally
Duncan and Wynnchel
When Duncan and Wynnchel is played or moved, you may perform a Vanquish action.
2
Taffyta Muttonfudge
When Taffyta Muttonfudge is played or moved, move the racer token back two action spaces, or you may perform a Play a Card action.
When Racers is played or moved, gain 1 Power.
Candy Cy-Bug
Candy Cy-Bug is not discarded after use in a Vanquish action. Instead, increase its Strength by 1 and move it to a new location.
The Most Powerful Virus In The Arcade
If another player moves an Ally or Item during their turn, you may play The Most Powerful Virus in the Arcade. Move forward two action spaces.
Condition
Turbo-Tastic
Play Turbo-Tastic without performing a Play a Card action. If any of your three available actions are covered, you may still take those actions.
Glitch
When Glitch is played, attach it to Vanellope von Schweetz. If a Glitch is already attached, move King Candy
Item
Locked Up Memories
Either gain 3 Power or move the Racer token back two action spaces.
Effect
Ralph’s Hero Medal
When Ralph’s Hero Medal is played, find Wreck-It Ralph and play him to this location. Attach Ralph’s Hero Medal to him. When Wreck-It Ralph is defeated, find Vanellope von Schweetz and play her to this location.
3
Pay To Race
Before you perform actions on your turn, you may play Pay to race without performing a Play a Card action. Pay up to 6 Power and move King Candy forward that number of action spaces.
?
Have Some Candy
Reveal the top five cards of your deck. Put up to two cards into your hand. Discard the rest.
Can’t Be Allowed To Race
Move any number of Allies to a Hero’s location. Perform a Vanquish action, but do not discard the Allies used to defeat the Hero. Then, you may move the Racer token back three action spaces.
6
Out of Order
If another player gains 2 or more Power during their turn, you may play Out of Order. Choose any card in your Discard pile and put it into your hand.
Fate Deck
Your Fate deckwill be used against youby your opponents. Each card ismeant to slow you down and stop youfrom achieving your goal.Opponents will choose two cardsat a time when they Fate you, and they’ll be able toselect which of the cards takes effect.
It’s best to know what you’re up against so you can be prepared in all situations.
Vanellope Von Schweetz
Before King Candy moves, if Vanellope von Schweetz has a Glitch attached, reveal the top card of King Candy’s deck and move the Racer token forward that card’s Cost plus two action spaces. Put the card on the bottom of his deck.
Hero
Wreck-It Ralph
When Wreck-It Ralph is played, you may move Vanellope von Schweetz to any location. King Candy must pay 1 Power to perform a Move an Item or Ally action.
Fix-It Felix Jr.
When Fix-It Felix Jr. is played, you may move Vanellope von Schweetz to any location. At the start of King Candy’s turn, he can only move forward two or three action spaces.
Sergeant Tamora Jean Calhoun
When Sergeant Tamora Jean Calhoun is played, you may move Vanellope von Schweetz to any location. King Candy must pay 1 Power to perform a Play a Card action.
4
Vanellope’s Medal
You may choose and play a Hero from King Candy’s discard pile. That Hero gains +1 Strength.
+1
The Beacon
Choose a location and move all adjacent Candy Cy-Bugs in play to that location. You may remove one Candy Cy-Bug from that location.
I Finally Have A Real Race Car!
Reveal the top card of King Candy’s deck. You may move the Racer token forward the number of action spaces equal to that card’s Cost, plus one. Put the card on the bottom of his deck.
Unfinished Level
Look that the top four cards of King Candy’s deck. Put two cards on the top and two cards on the bottom of his deck in any order.
What’s With All The Magic Sparkles?
You may discard a Glitch. If you discard a Glitch and a Glitch is still attached to Vanellope von Schweetz, move the Racer token three action spaces forward.
King Candy must reveal his hand and discard two cards.
Strengths And Weaknesses
As with every Disney Villain, King Candy hasstrengths and weaknesses. While you’ll haveless actions to take per turn, you have morecontrol over what your actionswill be based on how you move around the track.
On the bright side, you have a clear plan from the start, along with the items in your Villain deck to initiate everything:
However, the problem becomesbeating the Racer token. If the tokenmakes it to the finish line first, the race will have to be started all over again andall Glitches are returned to your hand.
With the right Allies on your side, you canmove the Racer token back several action spaces, but be warned:the Racer token can advanceif your opponents Fate you.
King Candy Strategy And Tips
Your primary goal should be toget Vanellope on the boardas soon as possible. Since you’re able to’t win without her, you either have torely on your opponent to Fate youand hope that Vanellope is drawn, or you’ll want toplay Ralph’s Hero Medalto reveal and defeat Ralph.
Once Vanellope is on the board, and you attach a Glitch to her, it’s full speed ahead! You’ll need torace to the finish lineby moving as fast as you can. ensure tohave Allies like Taffyta Muttonfudge readyto go so you canslow Vanellope von Schweetz downand pull ahead.
Be wary of Fate cards once you start the Big Race! Many cards will significantly advance Vanellope von Schweetz’s position.
You canmove the Racer token and your King Candy mover piece to the start/finish lineas soon as you’re ready to begin the race, but you’llhave to end your turn.
Don’t worry if you lose the race and have to start over. TheGlitches will be returned to your hand, so play them on your next turn and prepare for the Big Race again. Don’t give up and put the pedal to the metal tocross the finish line firstand secure your victory!