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The world ofOnce Humanis a post-apocalyptic wasteland polluted by Stardust. As a meta-human in this horror survival MMORPG, you will be up against the frequently hostile creatures called Deviants that have invaded the world. Brought about by Stardust pollution, Deviants possess various abilities that can either help or harm you and your fellow survivors.
As a meta-human, you have the ability to secure Deviants and use their abilities to your advantage. Combat Deviants will provide support in battle when summoned. Territory Deviants will help you manage your base. Gadget Deviants will produce items for crafting, and one such Deviant is theAtomic Snail.
How To Get The Atomic Snail Deviant
TheAtomic Snailis a Deviant that can be found inStardust’s Advent III crates. These crates can be obtained as a reward at the end of asuccessful Prime War.
To participate in a Prime War,look for an active one on your mapor start one of your own. This is a fairly difficult event, so it’s best if youfind people on your server who can help youdefeat the boss.
The Prime War has two win conditions:defeat the boss and protect the Staroid Resonator. Meeting these two will mean that you clear the Prime War, but to get a Stardust’s Advent III crate you’ll need to meet a certain tier of points.
you may gain points bydealing damage, providing support, and bydefending the Staroid Resonator with fences.
If you’re struggling to get points from dealing damage, you can try toget yourself downed so you can pick yourself up and heal. This will count as points in support in the Prime War.
You can alsobuild defenses below the boss so that it can get destroyed. The amount of damage taken by your builds will count as points for you in the Prime War. Just be careful not to spam this too much asit will cause more lag.
If you reach the third tier of points in the Prime War, the three Stardust’s Advent crates will appear in your inventory.Open the Stardust’s Advent III crate with a Controllerfor a chance to obtain the Atomic Snail Deviant.
When you have the Deviant,store it in an Isolated Securement Facilityback in your territory to activate its abilities.
How To Make The Atomic Snail Deviant Happy
Once the Atomic Snail is in a facility, it will start being active anduse up both Mood and Deviant Power.
When the Atomic Snail loses all its Deviant Power, it will be inactive in order to restore enough power to restart its activity. Over time, it will regain energy. You can alsouse its Mood to convert its happiness to Deviant Power.
Click on the ‘Refill’ buttonnext to ‘Deviant Power’ to convert Mood points to Deviant Power points.
For it to restore both Mood and Deviant Power faster, you canmeet its Securement Environment conditions. This can be seen in the lower-left corner when you open the Isolated Securement Facility menu.
For the Atomic Snail to be happiest in its Securement Environment, you’ll need to meet three conditions:plant flowers nearby, plant crops nearby, andsupply the Isolated Securement Facility with five watts of energy.
The flowers and crops can be planted in aPlanter Boxnear the facility for it to be recognized by the Securement Environment. Both just have to be planted, andthey don’t need to be fully maturedfor them to count.
There’s no need to ensure that the flower and the crop are watered or in a well-lit environment.The seeds simply need to be sowed nearbyfor them to be counted in the Securement Environment.
To supply energy to the facility,connect it to a power sourceusing a wire.Ensure that you have five watts of energyavailable for the facility to have enough power.
How To Use The Atomic Snail Deviant
Over time, the Atomic Snail Deviantproduces Tunneling Fluid. This is a crafting material that can be used tocraft Aero Leap elixirs.
The maximum amount of Tunneling Fluid that can be stored in the facility is300, so make sure tocheck if the Atomic Snail has produced anyfrom time to time.
When the Atomic Snail has produced the Tunneling Fluid, claim it from the facility.Head to aSupplies Workbenchto craft Aero Leap.
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You can drink your vial of Aero Leap togain the Aero Leap Whim. The Whim grants you theability to dash in the airafter you jump, and itlasts for 7200 seconds.
It costs stamina to dash, sojumping from a high point and dashing may be dangerousif you’re low on stamina.