Kunitsu-Gami: Path of the Goddessis a Tower Defence game at its heart. To its credit though, it has quite the competent combat system, and they would be remiss not to throw in some boss battles every now and then to let that system shine. And the game has plenty of boss battles.

In the later stages of the game, you will battle Raikobo, a menacing Seethe with mastery over lightning and a glaive that strikes with the ferocity of a thunderbolt. They’re a challenging battle even this late into the game, beating them will require quick reactions, Villager coordination, and just a little bit of advice from this guide.

The Role selection screen in Kunitsu-Gami: Path of the Goddess with the Woodcutter role and a Villager named Zenkuro highlighted.

Villager Set-Up

While most bosses in the game require you to tactically command the Villagers, Raikobo needs you to think a little differently.Their attacks are wide and fast, but they can also perform arena-wide abilities that will strike where your Villagers stand.

A simple Defense or Attack order won’t be enough this time around.

Soh casting the Kochin’s Ward Tsuba Guard ability in Kunitsu-Gami: Path of the Goddess.

You will have amaximum of 12 Villagers for this boss battle, which is quite a few against a boss that does not call summons. We would recommend you set them in the following roles:

You willfrequently change between the Attack and Defense ordersduring this boss battle, so it’s good to haveVillagers who can still attack at rangewhile they’re by Yoshiro’s side.

Soh in the air with their sword brandished in Kunitsu-Gami: path of the goddess.

The Sumo Wrestler is optional as they are quite situational, though they can still effectively take aggro away from Yoshiro in a pinch. Feel free to change them for another unit to your preference if you find them lacking.

Soh Set-Up

Soh will primarilyfocus on Raikoboduring this boss battle and attempt to keep them near the end of the arena, far away from Yoshiro. As such, they’ll need a build that will keep them going without requiring them to run away to recover.

Since you’llneed to stay close to Raikobo, we’ve listed someabilities and equipmentbelow tokeep you safe without ever having to retreat.

Soh posing with their sword in a base in Kunitsu-Gami: Path of the Goddess.

Genbu’s Might

Not Applicable

Performs a ground slam that ripples outwards for high damageResist Gauge depletion. Slow recharge rate.

Kochin’s Ward

Creates a barrier around Soh thatenemies cannot enter, and damages those that attack it.

Clairvoyance

This makes Soh’sPerfect Guard even easier to perform, widening the window in which it can be achieved.

Bodhisattva

Thismoderately increases Soh’s attack powerto offset the loss from Happiness and Anger

Happiness And Anger

Thisincreases the attack powerof the Villagers while lowering Soh’s in turn.

Shiden Dance

15

This replaces Soh’s attacks with stationary ones thatdeal more damage but reduce movement during attacksand attack speed.

Shiden Form 2

5

This lets youcharge the Dance Attack after the first Regular Attack, which can be unleashed for massive Resist Gauge damage.

Perfect Guard

Guard atthe moment an attack connectsto briefly stagger the enemy without depleting the Guard Gauge.

Punishing Strike

20

Use the Dance Attack button to unleash a powerful attack on an enemy whoseResist Gauge has been depleted. This is shown by a large red circle on the enemy.

Raikobo is quite strong, though more fearsome than anything is their reach. Even when focusing on just Soh, any Villagers around Raikobo will be easily knocked back if struck.

Their melee attacks can hit sufficiently hard, though, and there aredecent delays between swings. This means Soh can quite easilyperform a Perfect Guard between strikesrather than getting combo-locked.

Shiden Dance is primarily good against Raikobo themselves, though for some of their arena-wide moves,Oka Dance may work better. Swap to that if you’re struggling with Shiden Dance.

You’ll want to keep Soh near Raikobo at all times, as their wide attacks can easily hit Yoshiro even if she’s not the focus of the attack. That said, consistently pulling off Perfect Guard and Shiden Form 2 should have Raikobo’sResist Gauge whittled downin no time.

How To Defeat Raikobo

Raikobo is a confident boss. They have no extra summons and no phase changes. What you see is what you get, and what you get is a deeply challenging boss, especially if you don’t quite know how their moves work.

The short of it is that you want toorder your Villagers to attack at all timesuntil you see Raikobo performing either of itsLightning Stake abilities. At this point, they should step away to protect Yoshiro.

Raikobo hastwo distinct ways of fighting- withits glaive, and with the lightning stakesthat hover behind it. Before we go into a deeper dive, we’ll give you a quick rundown of all of Raikobo’s moves.

Counter

Glaive Combo

Raikobo strikes with the glaive in a series of swings and thrusts, covering a wide area. Each attack can bealternated randomly.

Perfect Guardis thebest to counter this,as it can cancel the entire combo string, forcing Raikobo to start over.

Overhead Swing

Raikobo quickly lifts their glaive and swings it around them toknock everyone away. Limited damage, but very fast.

This one comes out quickly, but evena regular blockshould be enough to avoid any damage.

Advancing Glaive Swing

Raikobo will raise their glaive before rushing forward and striking in a wide arc, damaging and knocking back everyone hit. Thisattack is unblockable.

The attack is slow but has quite strong tracking.Dodge itas soon as Raikobo swings the glaive.

Lightning Stake Bolts

Raikobo will return to the back of the arena before sending its stakes into the sky tostrike where the Villagers are standingshortly afterwards.

Avoid the warning circles with Soh, andsend the Villagers to defendYoshiro at the same time.

Pylon Stakes

Raikobo will retreat to the back of the arena andhover its stakes in the air ahead of it, creating a path between them and Yoshiro.These will detonateafter a few seconds.

This move can be cancelled bydestroying one stake in each row, limiting the damage done to Yoshiro.

Destroying Raikobo’s stakes also deals Resist Gauge damage to them.

While Raikobo’smelee strikes are fairly predictable, it’s when they shift to their Lightning Stake abilities you need to start thinking fast.

ThePylon Stakesare the hardest to deal with because they’re onquite a short countdown. They will strike down, beginning with Raikobo until landing right in front of Yoshiro.

After a few seconds, these stakes willstart arcing towards Yoshiro in turn, enough todefeat her at once if all three are active.

The stakesarc in order, sostriking those closest to Yoshirowill give you anextra few momentseven as the lightning arcs toward them. However, destroying any stake in a line will destroy the chain, nullifying the attack. Because of this, you should aim to destroy one stake in each row rather than all three in a single row.

Both of Raikobo’s Lightning Stake abilities can be cancelledif you manage todeplete their Resist Gaugebefore they’re executed.

TheLightning Stake Boltsare also slightly complicated. Raikobo will retreat to the back of the arena and summon the Lightning Stakes beside themself before sending them to the air.

At this point, red and blue circles will appear to show where they will strike. Once you see the warning circles appear, order your Villagers to defend Yoshiro.

If you send them back too soon, then all the stakes will land in front of Yoshiro, dealing massive damage.

Send them back too late (or not at all), and the stakes will fall all around them, which can be devastating if they’re all grouped together. It’s hard to avoid entirely, but you canwork to minimise losses.

That’s it for Raikobo. It’s quite easy for damage to build up quickly against them since their attacks havequite a wide reach, but focus on the Lightning Stakes whenever they appear, and you’ll have Raikobo purged in no time.

Once you’ve defeated them, Raikobo drops theSorcerer Roleand you may continue on to Narusawa Wind Caves.