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Kunitsu-Gami: Path of the Goddessworks on a day and night cycle. During the day, you prepare for the night. At night, you battle off every Seethe that emerges until the sun rises once again. It sticks to this for the whole game, though offers some thoughtful alterations to it.
The Yuminari Lake mission is one such example. You explore during the day, prepping your Villagers, but then sail away at night and must simply survive while barely being able to move as enemies surround you. It’s a challenge, and one we’re happy to help you solve.

Recommended Soh And Villager Set-Up
Villager Set-Up
There areten Villagers to be savedin Yuminari Lake. None of them are exceptionally well-hidden and will be found in fairly short order as you search for the defilements to purge in this mission.
Once you’ve found them all, you’ll want to get them set up in their new Roles. As the game warns you, you’ll want to have this all completedbefore you board the boats. We’ve listed a quick recommendation of Roles below.

You’ll want to spread your troops outacross the various boatsso they can catch enemies before they have a chance to reach Yoshiro. Keep your Sumo and Ascetic in the center though as they will draw away and slow any enemies that do come near her.
Ideally, your Villagers shouldnever have to movefrom their assigned positions.
Soh Set-Up
The Villagers are the real highlight of this mission, somost set-ups will work for Soh, especially this early in the game. That said, you can still get some extra assistance by putting some moredefensive equipmenton them to bolster the strength of the Villagers.
Taijo’s Favor
Not Applicable
Grants a buff to all Villagers that prevents knockback andraises their defence.
Kochin’s Ward
Creates a barrier around Soh thatenemies cannot enter, and damages those that attack it.
Happiness And Anger

Thisincreases the attack powerof the Villagers while lowering Soh’s in turn.
10

Allows Soh touse their bow. Slow firing rate.
Taijo’s Favorhas no range limit, so feel free to use it anytime enemies start swarming the boats to give the Villagers some extra survivability.Kochin’s Ward, meanwhile, can be used togive Yoshiro some extra defenceif any Seethe manages to approach her on the central boat.
Archery is essential, as it allows you to assist your Archers in taking out enemies before they can even get on the boat.
Where To Find Every Defilement
You only have one chance to purge alleight defilementsin this mission, as you will board the boats once night falls. You have plenty of time overall, but having a little extra guidance should let you find them all with time to spare.
Defilement 1
This defilement is found right in front of thebroken-down buildings by the pier.
Defilement 2
This defilement is found by adilapidated housein the south of the map by a smaller pier.
Defilement 3
This defilement is found on thesmaller wooden pierin the south of the map.
Defilement 4
This defilement is found at the end of thecentral stone pierright on the eastern edge of the map.
Defilement 5
This defilement is found at theentrance to the stone pierat the centre of the map.
Defilement 6
This defilement isnestled away in a cornerin the north of the map on the way to the shrine.
Defilement 7-8
These two defilements arefound in a row, both leading towards the shrine.
Once you’ve purged all the defilements, you can approach the shrine at the end to pick up theSacred TamagushiMazo Talisman,
Tips For Surviving The Night
Unlike other missions in the game, this one takes place all inone night. However, you don’t get much chance to plan in advance, only being able to set-up Roles for your Villagers. Once night falls, you set sail on the boats, battling any Seethe that approach and trying your best not to sink.
To start with, you shouldsend an archer to each corner ship and a melee unit to protect them. Even if melee enemies approach, the Archers can weaken them before they’ve even arrived.
When Seethe approach, the edges of the minimap will start glowing purple. You’ll want to go here to scope out the enemy. If it’s just a flying enemy, you can rely on your archers to take them down. If it’s a Hirafugai, you’ll want to man the cannons.
Hirafugai are a new enemy in this mission that transports enemies to the boats. Theycan’t be targeted at a distance normally, but the enemies on them can. Use this to sink them before they arrive.
Two of the optional objectives are todefeat 20 Seethe with the cannons, and alsoten Hirafugai before they reach the boats. This strategy kills two birds with one stone.
If a Hirafugai manages to reach the boat, it will eventually stand up and attack its tongue to the boat, shaking it. While it does this, Villagers cannot perform any actions, and if they do it for long enough, they will permanently sink the boat and the Villagers on it.
The final optional objective is tonot allow any boat to sink, which rewards theExorcism Mazo Talisman.
Provided you’ve positioned your Villagers correctly, they should be largely self-sufficient in this mission. A warning will appear whenever a Hirafugai is rocking a boat, so alwaysprioritise these. Otherwise, it should be pretty smooth sailing until daybreak.
Once you’ve finished the mission, you’ll be rewarded with The Fisherman Emaki scroll. Congrats!