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While many of the available upgrades inStar Wars Outlawsare optional, there are a select few that are mandatory and unmissable as you progress through the main story line, and will trigger a short quest that needs to be completed before continuing.
One such upgrade is the one for your blaster that allows you to break walls. This is done during the Gunsmith quest. Being able to break walls opens up more opportunities for future quests, as well as allows you to find valuable loot that you wouldn’t otherwise be able to get.
How To Start The Gunsmith Quest
After ND-5 first joins your ship, and you are able to use Hyperspace,three new main story quests open up:The Safecracker,The Droidsmith, andThe Heavy.
Although ND-5will recommend you start with The Safecracker, you can start with any of the three. Once you finish either of these three quests,ND-5 will tell you to come back to the ship as he has something for you.
When you arrive back at the ship, ND-5 will be waiting for you at yourblaster workbench inside the Trailblazer. Talk to him, and he’ll give you theparts you need to build the Power Module.
How To Build The Power Module
After talking to ND-5, interact with your blaster workbench, andselect the highlighted Power Module.
Once the menu for the Power Module is open,hold down the button or key to assemble and equip the power module.
How To Break Walls With The Power Module
Once you finish modifying your blaster, theGunslinger quest will be completed, and you now have the ability to open any breakable walls you come across.These walls will be gray and orange with cracks in them.
To break the walls with your blaster, first, press and hold the button or keythat you use to switch blaster modules. Then, aiming at the wall,hold down the trigger buttonto charge and release the explosive bolt. The explosion will create a hole in the wall,through which you can now enter to retrieve your loot.
How To Complete Weak Walls Intel
After completing the power module upgrade, ND-5 will tell you abouttwo possible locations he’s scoutedout where you can try the new module. You can find out about those locationsby going to the Intel section of your Journal. Scroll to the bottom, and they’ll be under theWeak Walls Intel.
The two locations are:
You only need togo to one of these locationsand break the wall to satisfy the intel.
Akiva
Mount Selasa is in the northern part of Akiva, but the wall you’re looking for isat the base of the mountain.
After arriving on Akiva, take your speeder andhead north from Myrra, past the Karaba Foothills.
If you’ve unlocked the speeder module that allows you to ride over water, youcan use the waterways to get you there faster.
When you get about130 meters from the intel marker, get off your speeder and look for a place to climbusing your grappling hook.
Follow the path up and around till you come across someclimbable walls to your right, painted in subtle yellow.
Climb all the way to the top to find wreckage from a ship, andthe breakable wall is on the other side of the wreckage. You also may be greeted by a few Venga, somake sure to have your blaster ready.
Tatooine
When you first land on Tatooine,you’ll be at a small outpost called Wayfar. The intel ND-5 gave you about a weak wall in the Great Chott Salt Flat isone kilometer to the north.
If you’ve already progressed some on Tatooine, you’lllikely be parked at Mos Eisley instead. In that case, the intel location is to the south.
The spot is located in Hutt Territory, so if youhave Poor or Bad reputation with them, be on the lookout for members of the cartel.They will attack you on sight.
Hop on your speeder and head towards the intel marker.The breakable wall is at the base of the mountain, and you should be able to see it from the road. If you’re coming from Wayfarit’ll be on your right, but if you’re coming from Mos Eisleyit’ll be on your left. There’s a Hutt stash houseacross the road from the wall as well.
Break the wall with the power module on your blaster to satisfy the intel, then head inside to get your loot.Follow the path, then go down a couple of steps till you find a chest.
After you take the loot from the chest, use your power module again on thebreakable rocks and wall to your left. Behind here is another roomwith even more loot for you to take. Then you can go back out the way you came in.