Quick Links
The Seethe ofKunitsu-Gami: Path of the Goddessis closely associated with the toxic miasma they are surrounded by when they emerge from the corrupted Torii gates each night. Usually, this works as a protective layer for them, hurting Soh and the Villagers if they’re too near the gate itself.
Until you reach Renge Marsh, of course. Suddenly there are toxic pools all around you and the barest amount of solid land for you to navigate. This makes the level quite a challenge when any misstep deals damages to Soh and the Villagers. This guide will help you make it through safely to the next dawn.

Recommended Set-Up For Soh And The Villagers
Villager Set-Up
Across both sections of Renge Marsh, you will finda total of eight Villagers to assist you. The majority will be found in the first section and all of them are quite close to the many defilements so they won’t prove too difficult to find.
Here are the Roles we recommend for them:
A major obstacle to deal with in Renge Marsh is thecomplete lack of space for you and the Villagersto move around in. As such, you’ll want to be quite tactical with your placements for maximum efficiency.
One of the optional objectives is tonot use any Rations, so ensure your Villagers will survive wherever they’re placed, and take great advantage of the Shaman’s healing.

Since the Seethe can freely navigate in the toxic pools, this makes multiple ranged units essential. Thankfully, Renge Marsh is extremely flat so yourranged units will always have a line-of-sighton the Seethe.
Soh Set-Up
Due to the ease with which the Seethe can navigate Renge Marsh, Soh will have to make up for the lack of mobility afforded to the Villagers. As such,surviving the toxic pools will be tantamountto Soh and Yoshiro’s success.
Here’s the build we used to complete this mission

Tsuba Guard 1
Kochin’s Ward
Creates a barrier around Soh thatstops enemy attacksand damages those that touch it.
Tsuba Guard 2
Genbu’s Might
This creates a highly damaging attack around Soh thatripples outwards for a second strike, dealing high Resist Gauge Depletion.
Tsuba Guard 3
Seiryu’s Gale
Soh summons a whirlwind above them, attacking anyflying and particularly tall enemies.
Slightly raisesSoh’s attack power

Mazo Talisman 3
Orochi
Reduces the number of Crystals needed tochange Roles on Villagers by 15.
Gives Sohmore powerful but less mobileattacks.

Oka Dance Upgrade
Oka Form 3
Allows the Dance Attack after the second Regular Attack to be charged forhigher damage and Resist Gauge depletion.
Archery Upgrade
Spider Shot
Fires an arrow that deals bothhigh damage and Resist Gauge depletion.
One of the optional objectives for this mission is tonot let Soh take any damage from toxic pools. This requires a different build, so we would exchange Divine Favor and Spider Shot withCrow-Billed Tengu and Pinnacle Shotrespectively. This will award the Vindictive Survivor Mazo Talisman.

Divine Favorwill allow Soh to actually survive a brief stint in the toxic pools so they can track down enemies before they get a chance to come near Yoshiro.Spider Shotis great for slowing down enemies, giving Soh and the Villagers extra time to reach and defeat them.
In terms of Tsuba Guards,Kochin’s Ward is always essential. This can easily block the ranged attacks of Gotaimen and the explosions and toxic pools of the newly-introducedDojoyogoshi.Seiryu’s Galecan easily defeat the many flying enemies, whileGenbu’s Mightis a safe all-arounder.
Where To Find Every Defilement In Renge Marsh’s First Section
There area total of 13 defilementsto be found across both sections of Renge Marsh.Seven of them are found in the first section, while the remaining six are found in the second. We’ve split the sections in two to allow you to more easily track which defilements you may be missing.
Defilement 1-4
These four defilements can all be found quite close to each other.
Defilement 5-6
These two defilements can be found in thecentral south of the map. The first will be found on thelarge island near the smaller corrupted Torii gate, while the second will be justwest of it on another islandsouth of the entrance.
Defilement 7
This defilement can be found justnorth of the large corrupted Torii gateon a small island with the shrine just ahead of it.
After you’ve purged all the defilements, you may continue on to the shrine to acquire theCursed Mudra Mazo Talismanas a reward.
Where To Find Every Defilement In Renge Marsh’s Second Section
The second section of Renge Marsh hasonly six defilements to find, though they are also slightly more well-hidden and will at times put Soh’s own health in jeopardy.
Defilement 1-2
The first defilement is foundjust north of the entrance on the islandconnected by a wooden bridge with a buried treasure chest in front of it. The second will be north of that on thepiece of land by a sunken gate.
Defilement 3
This defilement is found atthe back of the sunken housein the middle of the toxic pools in the northern section of the map.
Defilement 4
This defilement isfound inside the housein the northern sections of the map. This defilement cannot be reached without stepping into the toxic pools.
This particular defilementcannot be purgedwithout failing the optional objective for Soh to avoid toxic pools,
These defilements are found in thecentral section of the map and to the south. The first will be foundbeside a destroyed Taiko Drum, while the second will be just south of thaton an isolated island.
With all of those defilements purged, you may visit the shrine to be rewarded with theLaughing Baboon Mazo Talisman.
Tips For Completing Renge Marsh
General Tips
As is the case with every mission,Yoshiro and the Carpenter should never be left idle. verify to carve a decent amount of the Spirit Path as soon as the mission begins so that you can perform your other tasks while Yoshiro slowly does her own.
The same is true of the Carpenter, as many of the contraptions take quite a while to repair.
Due to the fact that the Villagers cannot walk in most of Renge Marsh,the marksman towers become essentialfor catching enemies before they reach Yoshiro.
A new enemy introduced in this level is theDojoyogoshiwhich functions much like a Hozukime while alsoleaving behind a toxic pool if you don’t defeat them. Prioritise defeating them so that the little walking space you have isn’t worn down even more.
First Section Tips
Yoshiro will not be able to reach the corrupted Torii gate on the first night, so you’ll want to verify she’sstopping in the Spirit Wardalong the way. This will give her some extra protection against the Seethe, even if she’s only barely within its radius.
One of the optional objectives is toprevent any harm coming to Yoshiro, and taking advantage of the Spirit Wards and Kochin’s Ward will be essential in achieving this.
It costsa total of 842 Crystals to carve the Spirit Pathto the corrupted Torii gate, so make sure not only that you have enough to carve the path, but enough left over to put your Villagers into their respective Roles as well.
Second Section Tips
Once you enter the second section, you will be met with an immediate roadblock - the bridge is broken.This must be repaired before Yoshiro can proceed onwards, so get it repaired as quickly as possible.
You likely won’t be able to repair it before night falls, so keep your Villagers near Yoshiro so she isn’t assaulted on all sides.
There’s another bridge by the corrupted Torii gate as well, though you should be able torepair this one at a much more leisurely pace.
Carving the Spirit Path here will costclose to 1,000 Crystalsso you may need to let the night fall so you have enough to actually complete it.
With Renge Marsh completed, you arefree to challenge Notsugo. Congratulations, and good luck with the remainder of your journey.