Kakeashi Grove is whenKunitsu-Gami: Path Of The Goddessbegins to open up in complexity, giving you new tools, as well as new enemies. The main issue will be the introduction of flying enemies that can daze your villagers and go over barriers. If the previous stage didn’t break your action-game habits of trying to fend off all the enemies with just Soh, this will.

You’ll have to make strategic decisions mid-battle and change positions and roles as necessary to succeed through both halves of this map, though thankfully it’ll give you plenty of healing items and advantageous geography to ensure your victory.

Kakeshi Grove stage select screen in Kunitsu-Gami: Path of the Goddess.

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Bonus Challenges

This map introduces you to barriers, repairs, and aerial enemies. It’s going to require more strategy and more reliance on the villagers, as Sohcannot easily handle multiple flying enemies.

You’ll want to be careful where you tell Yoshiro to finish for the night, andstop her behind a barrier if she won’t reach the end of the path before nightfall.

The barrier on Kunitsu-Gami Path of the Goddess.

For the bonus challenges, you obviously don’t have three roles to assign at this point, but it’s also better to wait to try and destroy all pots until you replay it, because thenthe game will keep track of your progress.

How To Clear The First Half Of Kakeashi Grove

This map isdivided into two sections by a Torii Gate, so you’ll have to clear the immediate area before you can move on and finish the stage.

All Purge Locations In The First Half Of Kakeashi Grove

In the first section, you’ll haveeight spots to purge. Purge the area first so you can carve the spirit path as quickly as possible.

You can attack defiled animals for rations, but don’t make that a priority.

Kakeashi Grove in Kunitsu-Gami: Path of the Goddess with purge points and pots marked.

From the entrance facing the Torii gate:

From there, carve the spirit path back to the shrine where you can collect your rewards.

How To Prepare Your Defenses

You’ll havethree villagers to usefor this section. Here’s our recommended setup:

You won’t have enough crystals for the third villager at first, soplace them on the ledge and leave them for later. Make sure Yoshirostops behind the barrier, then use the rest of your time to either grab rations from the animals or break the pots.

Shibakaki from Kunitsu-Gami: Path of the Goddess.

There are five pots in this section. Four are along the path to the gate and then a fifth is in a side path off the bottom area.

How To Fight Off The Seethe

During the night, you’ll face the Shibakaki, which have slightly more health than the Gaki and can make ranged attacks. You’ll want to get rid of them before they get close enough to reach Yoshiro, soprioritize taking them out with Soh.

Once you have 50 crystals, go up to your remaining villager andmake them an archer.They can attack from their spot on the ledge.

Soh fighting Seethe by the barrier in Kunitsu-Gami: Path of the Goddess.

After this wave, Yoshiro should be able to reach the first gate and purify it.

How To Clear The Second Half Of Kakeashi Grove

You’ll need to work quickly before the next wave of Seethe shows up.

If you still have time you’re able to start purging the area. There’s one spot to the west of the house where the villager was located, and one up the Eastern path where you can see several animals gathered.

Next,go for the purge spot a little to the right of the barrierwhen you’re facing the Torii Gate. The final three spots are all along the lower path.

If you choose to start Yoshiro along the Spirit Path,ensure you stop her about halfway through.

The next wave of enemies will introduce the Hitoban, tiny flying arms thatcan go over barriers.This is why you want your archers near Yoshiro, as it’s likely that the Hitoban will get near her while you’re focused on ground enemies.

While Soh has an aerial attack that can hit the Hitoban,it’s less efficient than having archers take care of most of them.

One option if you have the crystals is to reclass your woodcutters into archers as well, and leave them in the same place. Then you only have to focus on ground enemies.

After this wave,have the carpenter repair the barrier and then finish purging if you haven’t. Gograb the talisman from the shrineand equip it immediately to give your villagers slightly more health.

Have Yoshiro move along the path. If she can’t make it before nightfall have her stopbehind the barrier in the center of the map.

From there, you havefree reign to destroy the last ten pots.

This next wave will be the same as the first, so protect Yoshiro and have her finish the next day.