Alan Wake 2: Night Springsbrings three episodes of unique content to the award-winning base game. While remaining a survival horror game at its roots, the Night Springs DLC offers stories that lean more into the genres of adventure and fantasy.

The third and final episode of the DLC, Time Breaker, has some of the wackiest moments in the entire DLC. The whole episode is a reference to a previous game by the developers named Quantum Break, and is a wild ride to play through for the first time.

The start of Alan Wake 2: Night Springs Time Breaker.

Night Springs: Time Breaker Walkthrough

Time Breakerbegins with a longer cutscenethan the previous two episodes, focusing on a game capture scene with fictionalized realizations of the actual developers of the game.Remedy is called Poison Pill Entertainment, while Shawn and Sam keep their names the same as their real life counterparts: Shawn Ashmore as the actor behind Time Breaker, and Sam Lake as the director of Remedy’s games.

While the Alan Wake series isbased on works of art becoming real, this episode focuses on that idea but links it instead toa multiverse-jumping heroplayed by Shawn. After talking to the director,go to your Green Room to read your lines, where you will find thedead body of Tim Breakerinside.

The TV at Cauldron Lake in Alan Wake 2 Night Springs Time Breaker

As Sam said to Shawn earlier, inmultiversetheory, there are potentially infinite other versions of him all trying to complete the same goal. As it turns out,this actor version of the hero is now thrust into action, finding a PRS device, a revolver, and a Time Breaker Solidifer, which works just like a flashlight.

To progress through this episode,the key mechanic involves the PRS device, using it to move from world to world. Using the device along withan energy node and a television opens a portalto another location, with the first transfer forced by Mr. Door leading to just outside Cauldron Lake.

The Oceanview Hotel in Alan Wake 2: Night Springs Time Breaker

Time Breaker: Cauldron Lake Walkthrough

Appearing in the forest,the goal is to find an energy node and a TV to use to jump to another locationand track down Mr. Door. First,travel up to the trailer, in the same location from Alan Wake 2 that Saga finds her first doll puzzle in.

Where the original area is very open, like other episodes in Night Springs,the map has been changed to be very linear. Entering the trailer will reveal one of Tim Breaker’s signature whiteboards from the main game,alongside the television you need.

The clock puzzle solution in Alan Wake 2: Night Springs Time Breaker

Alas,the television requires an energy nodeto proceed.

Going south from the trailer down to the riverbedreveals theenergy core, but collecting itwill summon the first true enemiesof the episode.

Defeating these enemies isexactly the same as Taken from Alan Wake 2.Use the flashlight to break through the barrierbeforeshooting them down with the revolver. The game alsooffers flashbang grenades later on, which do massive damage to foes in a small radius.

The comic cutscene in Alan Wake 2 Night Springs Time Breaker

Go back to the trailerwith the energy node in the PRSdevice anduse it on the television to travel to the next zone: The Oceanview Hotel.

Time Breaker: The Oceanview Hotel Puzzle Walkthrough

Entering theOceanview Hotel’s bottom floor, the colour has been changed to pure Noir-style black and white.This location is the only true puzzle of the episode, asthe hotel loops on itself,just like the main game.

The location focuses arounda split hallway loop, divided by three different corridors.Each corridor is linked to a time, as the clocks above the hallwaysshow noon, three past, six past, and nine past.

The 2D side-scroller section of Alan Wake 2 Night Springs Time Breaker

Walking through leads to the same lobby,with slight differences, including respawning enemies and recurring loot. The answer to this setup isto move through time via the hallways in a specific order.

That order is highlighted behind the counter:12, 3, 9.Enter the hallways in that order to find the energy node, and after fighting some final enemies, use it on the television inthe Entertainment Lobby at noon to exit the location.

The energy node graveyard in Alan Wake 2 Night Springs Time Breaker

Time Breaker: Ending Walkthrough

The final stretch of locations start tochange the gameplay significantly,starting with along comic-style cutscenefollowed by a 2Dside-scroller fighting section.

The gameplay is super simple, as all the player can dois move left or right and attack the enemies that come by in waves.

The text-based adventure ending to Alan Wake 2: Night Springs Time Breaker.

After defeating all the enemies, anenergy node will appearand allow you to progress tothe final true physical location of the episode. This location is littered with used energy nodes and plenty of enemies along the way.

The path is still linear, as you need tofind another node and TV to continue. Stretching between large masses of nodes and reaching the end,you will transfer to the ending location: the text-based adventure.

How To Solve The Text-Based Adventure

This text-based adventureoffers lots of options for players to choose, butthey all end at the same ending.

Enjoy the analog gameplay and world-building of Alan Wake 2 to eventuallymeet the Master of Many Worldsto end the episode and the DLC as a whole.