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Uru the Ravager is first among the gods in the world ofFlintlock: The Siege of Dawn.He’s a selfish schemer and the most powerful being Above or Below, so you’ll have a real fight on your hands when the time comes to confront him at the end of the game.
The fight against Uru is unlike any other battle in Flintlock, and the sphinxlike deity fights to win. You’ll need to be aggressive and remain in control of the situation at all times if you’re going to stop him.

Best Build For Fighting Uru
Unlike every other major boss in the game,Uru doesn’t have any armor.This means that theHarbinger’s Axeis by far the best melee weapon to use against him. The extra damage over time from its Burn effect speeds up the fight considerably, and every second you can save is an attack from Uru that you don’t have to avoid.
Like the fight with Inaya, having lots of pistol ammo is essential, so theSkirmisher’s Pistolis once again a strong choice thanks to its high capacity. TheMarksman’s Musketis a necessity for the first phase, and theFire Cannonmakes a big difference in the second. BringRipper GrenadesandShock Grenadesto round out your gunpowder arsenal.

The Sapper’s set helps keep your pistol topped up, so equipat least two pieces of Sapper gear.The third piece can provide an extra Synergy Bonus if you have theArmored Poiseskill, so choose one that fits your playstyle. TheSunderer’s Helmetis a good choice, since it allows you todeal extra damagewhen you hit Uru during his attack animation.
Equip Enki with theCursed Citrinethat you got from defeating Dukmar. ItsCurse of Weaknesseffect will dramatically reduce the damage that you take from Uru, reducing the number of times that a mistake turns fatal. This piece of equipment will save your life during the final battle!

How To Beat Uru’s First Phase
Uru usually opens the fight with apaw swipe that can be parried.Counter it to get some early damage on him, then startchopping away at him with the Harbinger’s Axe.He takes his time between attacks, sowatch for his stance to changeand for the warning indicator, andinterrupt his strikes with your pistol.Try to stay within melee range at all times to keep putting damage on him andrefilling Black Powder Charges.
When Uru teleports, he resumes his previous animation exactly where he left off. This means that you can interrupt or even parry incoming attacks right when he reappears if you’re both lucky and skilled.
Uru is at his most dangerous when heflies into the air.When he does, he is about to perform one of two attacks.If hestarts charging a dark orb, shoot him with the Marksman’s Musket immediately to interrupt the spell. Not only will this stun him and give you an opportunity for a melee combo, but it prevents you from taking lots of unavoidable damage if the orb lands.
If Uru fires a beam from the sky instead,keep moving and dodge if it gets close.When the attack finishes, he’ll follow up with a dive attack that can take about half of your health bar. It’s best toBlack Powder Dodge at the last moment,but the timing can be difficult to get right.
Throughout the fight,verify you’re always locked onto Uru.This will keep him in view and ensure that your attacks are less likely to miss.
Keep fighting aggressively in melee and using ranged attacks as needed until Uru’s health bar is depleted. When it reaches zero, a cutscene will play, bringing you to the second phase.
If you have a Withering available, save it for the second phase.
How To Beat Uru’s Second Phase
Before jumping down to face Uru,make sure the Fire Cannon is loaded.If the Marksman’s Musket is out of ammo,swap it out for the Wildfire Mortar.Heal to full (or close to it), and approach the center of the pit to start the final battle.
Uru isimmune to damage until his introduction animation is complete.Start the fight off right bytossing a Ripper Grenade at his feetright when he roars - that way, it will detonate right when the fight officially begins. As soon as the grenade goes off,shoot Uru with the Flame Cannonthen rush in and start a melee combo.
Enki is not available for the first part of this fight; that means youdon’t have access to ANY skills from the Path of Magic!
Focus on keeping as many stacks of Burn on Uru as possible and draining his HP quickly. The most important thing is toavoid getting knocked down at all costs.If Uru manages to flatten you with a dive or a tail attack, he’ll follow up with a lightning attack that you’ll be helpless to defend against and is almost sure to finish you off.
The lightning attacks are indicated by ared circle on the ground.If you’re on your feet,jump to avoid them before they hit.
Apart from the lightning strikes, Uru’s strategy is largely the same as before, if a bit more desperate. When you’ve depleted about a third of his health,Enki returns, now with his full godly might. His attacks work a bit differently now - Curse Attacks now cause Enki totackle Uru, leaving him open for a long chain of melee strikes. Use this whenever you’re able to to end the fight quickly. If Enki’s Withering Gauge is charged,use it as soon as he rejoins youto deal heavy damage right away.
Once Uru’s health bar is gone,shoot him with your pistolto destroy him and finish the game. Be sure to save one charge for this - if you’re empty, you’ll have to beat him down and try again.