Black Myth: Wukong’sWhiteclad Noble is only the third boss in the game, but he’s already the second snake boss you’ll encounter. If you’re not a snake fan, we’re sorry to say that the trend won’t end with the Whiteclad Noble. But, if you want to end faster, this guide will be of assistance.

Whiteclad Noble will be your first venture into bosses with fast movesets and second phases. If you thought Lingxuzi and Guangmou were too easy, you’re in luck; Whiteclad Noble is where you’ll start to feel that difficulty inching higher. And if you didn’t think that, don’t worry; that’s what we’re here for.

Whiteclad Noble retreats from Wukong after taking considerable damage in phase one in Black Myth: Wukong.

Suggested Counter

Spinning Slashes

The noble performs a right slash into a spinning right-handed slash, again into a third spinning aerial right slash, and finally into a delayed forward thrust.

Triple dodge, pause, and thendodge through the final attack. Make an attack of your own.

The Whiteclad Noble recites quotes to Wukong during fight as the player sprints around him in Black Myth: Wukong.

Delayed Spear Burst

Crouches, pulling the spear behind him to his left, gathering water at the tip. Unleashes a powerful upward diagonal to his right which then has a delayed burst in a circle around him.

Dodge roll forwardthen forward againto immediately attack after.

Feinting Spin

Briefly crouching before rushing forward with a graceful spin, the Whiteclad Noble, upon landing near the player, will jump behind again to spin and unleash a diagonal slash from the left, then a forward thrust.

Step asideas the noble dashes through and thendodge backward through the diagonal slash.With the thrust,dodge left or right with a forward tiltfor a followup attack.

Whiteclad Noble threatens Wukong with a transformation during Phase Two cinematic of his fight in Black Myth: Wukong.

Spinning Pole Thrust

Hopping backward once, Whiteclad Noble launches himself forward and throws his spear to impale the ground on the other side of the player with his spear (the throw can deal minor damage). He then, holding onto the pole, reroutes himself back to attack feet-first, followed by a quick spinning slash after. He then catches himself again on the far side of the player and repeats, this time attacking with only his spear.

Dodge forward, backward, and then forward again.

Whiteclad Noble transforms into a half-snake at the start of his second phase in Black Myth: Wukong.

Dancing Slashes

Side stepping with a spin, the noble deals quick slashes in succession: first left, then right and quick left, the left again, and ended by a spinning kick into a spinning spear.

Dodge to the attack rhythm: one and two-three, and four and five-six.

Wukong defeats the Whiteclad Noble and receives the sentiment of no ill will in Black Myth: Wukong.

Jumping Thrust

Beginning to run away from the player, the noble quickly turns around with a jump with the audio dialogue: “A ripple awakens not without a stir…” He lands with a thrusting attack.

Back off slightlyas he runs away andprepare to dodge left or rightto avoid the thrust.

Retreating Spins

The noble retreats from a barrage of attacks with three spear spins away.

Be cautiouswith overly long combo chains against the noble,prepared to dodge back at the first sign of retaliation.

Water Slices

Rushing forward through the player, the noble grabs his spear with both hands when he lands and begins spinning his blade like Wukong does to deflect projectiles. From his spear, waves of water will begin to erupt as projectiles. It ends with a crouching charge attack that erupts into a large arcing wave in front of him.

Keep your distanceduring this attack, dodge rolling left or right through the projectiles whilesprinting around the noble. Bracing yourself for the final attack,position yourself behind the noblebefore he makes his charging attack, andthen, make an attack of your ownonce he finishes his combo.

Phase Two

Thrust Attack

Noble begins to swing his spear around his body before rushing forward with a massive thrust. Typically, the first move used in Phase Two.

Dodge roll forward through the attack.Watch for follow-up attacks.

Spear Throw

The noble pulls his spear back over his shoulder and throws it forward. The spear stays, and then he holds up his hand to call it back. Deals damage both forward and back.

Dodge to the left or right.Absolutelydo not dodge forward or backwardor risk being caught. During the initial throw and doge, sprint after the noble toclose the distance with a jump attack.

Judgment of Water

Holding his spear over his head while spinning it, the noble charges an attack that strikes the ground in front of him. In a narrow straight line, the water erupts from him across the field of combat.

Back off andbegin sprinting either right or leftas the noble charges his attack. As the spear strikes the ground,dodge in the direction you were sprinting.

Same as Phase One.

“Spinning” Slashes

Slight variations with no spins, and his slashing attacks have now gained watery slashing projectiles from the blade.

Dodge roll forwardand attack.

The Whiteclad Noble’s moves are far more difficultthan the previous bosses - not because of the speed of his attacks, butbecause of the water effectsthat can either hinder frame rates or sneakily obscure cues for other attacks.

His combos can be on the longer side for an early-game boss of this genre; although,he thankfully becomes simplified in his second phase.Most of his second phase attacks will no longer be full combos.

Of all his attacks,his most dangerous are all found in the first phase:

Whiteclad Noble will beyour first boss fight where you’ll have the Qi Summon available.This should be a new feature on the bottom right of your screen, and you can change out your spirits at the nearest shrine.

There isn’t a strong recommendation for which summon to choose for this fight beyond preference; although, Guangmou might be a slightly superior choice because of the Wandering Wight’s perceived awkwardness in handling and the benefits of using Poison damage to keep dealing damage during his slippery Phase Two.

Your first phase will be dedicated to whittling his health quicklyto end the hardest part of the fight.You’ll want to:

Your transformation will be handy for dealing some damage and preventing additional damage against yourself, but keep in mind that burn effects won’t work here as your battlefield is a pool of water. The only status effect you’re able to apply is poison via Guangmou’s Qi Summon.

Whiteclad Noble is thankfully very straightforward withno gimmicks beyond having a second health bar.

you may whittle him down quickly if youfocus on punishing these attacks of his:

In general, Whiteclad Noble will always have a small pause at the end of his attack combos. Punish these accordingly. Additionally, his long combos mean ample opportunity for dealing bonus damage with Immobilize for immobilizing during an attack.

Once in the second phase - indicated by a cutscene after clearing the first health bar, he’ll add a few new moves to his repertoire, but he’ll stop doing his long, fancy combos.

The only difficulty the Whiteclad Noble truly provides in this phase is catching up to him. His fluid and fast movement will mean you’ll have to chase him around the arena.Jump attacks will be your friendif timed correctly.

As a result of his simplification in trade for mobility, there aren’t any particular attacks that stand out as having wide openings other than hisSpear Throw. You’ll have tomake your own opportunitiesby playing aggressively.

As it begins, keep in mind this game’s penchant for starting fights against quick bosses with aggressive, fast openings.

With his low health, you’ll eventually get him with enough practice and application of the tips above.

Your reward will be:

Additionally,you’ll now be able to craft his related armor, giving you a bonus to your Stamina use while in water as well as decent defenses.Keep it on hand; good early-game armor is a must.