InFive Nights At Freddy’s: Into The Pit, the number of animatronics you have to deal with doubled from the previous day. As if Yellow Rabbit wasn’t enough, Chica’s appearance makes it even harder for Oswald to find his dad. In addition, Oswald has to deal with everyday tasks like going to school and sharing the same house with Yellow Rabbit in the mornings as if nothing is wrong.

On the third day, Oswald is determined to save his dad. But is the number of animatronics you have to deal with really limited to just two? Or are there more animatronics lurking in the shadows of Freddy Fazbear’s Pizzeria?

Oswald begins the third day inside his room in Five Nights At Freddy’s - Into The Pit.

How To Complete Day Three

On the third day, you start as usual in your room, and after Yellow Rabbit checks on you by opening your door, your task updates to ‘Go Find Mom.’Head to the Kitchenand talk to Mom. After a brief conversation, your next task will be togo to school.When you arrive at school and after Dylan messes with you, you’ll be in class.

Mrs. Meecham will notice your distraction and give you a task:retrieve her book from the Principal’s office.Leave the classroom, and afterheading far enough to the rightin the corridor, you’ll find the Principal’s office. However, the Principal will be standing in front of the door and will tell you that she lost her office key, asking you to find it.

An orange arrow shows the location of the Principal’s keys in Five Nights At Freddy’s - Into The Pit.

To find the key,proceed left to the corridor.You’ll see a classroom door to the left of the Bulletin Board—this is Classroom Two. Inside, you’llfind the Principal’s office key between the teacher’s desk and the front desk.

If you haven’t picked it up yet, you’re able to also find the ‘Voucher Validator’arcade machine partin the same location.

Oswald leaves the school on third day in Five Nights At Freddy’s - Into The Pit.

After retrieving the key,bring it to the Principal, allowing you to access his office. Take Mrs. Meecham’s book from the deskinside, and while doing so, Oswald will also take the ‘Stretchy Hand’ item that Dylan used to mess with you earlier.

Once youreturn the book to the teacher, your school day will end, and your task will update to ‘Go Home.’ As soon as you arrive home, the third night will begin.

Oswald escapes from house on third night in Five Nights At Freddy’s - Into The Pit.

How To Complete Night Three

Yellow Rabbit will be roaming the house as usual, and you’ll need tofind a way to escape.Remember,you’re able to’t use the same methods you used on previous nights.Here are the available methods to escape the house:

Available Methods

Exit through thedoor on the left side of the Living Room.

Take the ladder from the Attic, move it to the Basement, anduse the basement window to escape.

Oswald is standing on Entrance room and an animatronic blokcs the door entrance in Five Nights At Freddy’s - Into The Pit.

Use the ropeyou got from the Basement toescape through the window in the Attic.

Use the screwdriveryou got on the first night toescape through the window in Oswald’s room.

An orange arrow shows the location of a sparkle inside a vent shaft in Five Nights At Freddy’s - Into The Pit.

After leaving the house, you need tohead to Jeff’s Pizza’s ball pit roomas usual. When you arrive at Freddy Fazbear’s Pizza, your task will be to go to the Arcade room. To do this,head to the Entrance first.

Don’t forget to grab the ‘Ticket Counter’ arcade machine parton the left side of the curtained areanext to the Dining Area.

Oswald enters the Arcade room and finds Bonnie and captive Chip in Five Nights At Freddy’s - Into The Pit.

After entering the Entrance, you’ll see an animatronic blocking the door to the Arcade.Use the vent shaft in the Entranceto reach the vent shaft in the Storage Room.

If you haven’t used the vent shaft in the Entrance before, you’ll need to open it with the screwdriver.

Oswald and Chip are inside the Arcade room and Yellow Rabbit starts to chase them in Five Nights At Freddy’s - Into The Pit.

Once you’re in the Storage Room, if you try to enter the Arcade from the left, you’ll notice that the room is locked. Go through the door to the south of the Storage Room toreach the Party Hallway. Head to the rightin the Party Hallway, and if youlook closely at the upper right vent shaft, you’ll see a sparkleflickering on it.

Use the ‘Stretchy Hand’from the Principal’s room in your inventory to interact with the sparkle. This will give you the Arcade key, but the vent shaft cover will fall to the ground, making a loud noise and drawing Yellow Rabbit’s attention.

Before heading to the Arcade,go to the Kitchen on the right sideof the Party Hallway. Here, you’ll find one of theDad Itemsneeded to unlock the Good Ending or True Ending, the ‘Family Vacation Photo.’

Head back to the Storage Room from the Party Hallway, thenuse the Arcade Key on the door to the leftof the Storage Room to enter the Arcade. When you go to the left side of this room, you’ll see Bonnie and the captive Chip. As you approach Bonnie, he’ll give you a terrifying look, causing Oswald to flee back to the Storage Room.

Your task will update to ‘Lure Bonnie.’ If you check the Sketch Book you obtained the previous day, you’ll notice a connection between Bonnie and the electric guitar. The first thing you should do now isgo to the Backstage.To do this, return to the Dining Area and head to the right to reach the Backstage.

As usual, Yellow Rabbit will be after you, so avoid getting caught and make sure to hide when necessary. As soon as you enter the Backstage, you’llsee a red electric guitar in front of the shelf on the left side.When you examine Bonnie’s guitar, you’ll notice that its strings are broken.

To find new strings, firstleave Freddy Fazbear’s Pizza by using the ball pitand return to Jeff’s Pizza. Then,head to the Mill.Once you reach the Mill, you’llfind the guitar strings you need inside the garbage pile on the left side.However, you’ll also encounter Dylan, who bullied you at school. After this strange encounter, return to Freddy Fazbear’s Pizza.

Go to the Backstageandinteract with the red electric guitarto repair it and pick it up. Now, head back to the Dining Area andplug the guitar into the amp on the stage.Press the correct directional buttons the quick-time events. This will lure Bonnie, who will then start chasing you. There’s nowhere to run, soreturn to the Backstage.

From there,go right and head to the Basement.Once in the Basement, Oswald will hide in the vent shaft. Bonnie will initially seem to leave the room, but then he’ll reach into the vent shaft to try and grab you. Quicklypress the action button repeatedlyduring the quick time event to escape this dangerous situation.

Afterward, you’ll find yourself in the Party Hallway. From here, go back to the Storage Room and thenenter the Arcade roomthrough the door on the left. You’ll finally reach Chip. However, after your conversation, animatronics will invade the room, andYellow Rabbit will start chasing you again.

You’ll also see that Freddy is blocking the door to the Party Hallway. Run to the right, enter the Storage Room, andcontinue to run until you reach the Ball Pit Room.Jump into the Ball Pit, and you’ll survive the night, progressing to the fourth day.