Cryptmasterand his resurrected mighty heroes continue their adventures in the third chapter right where they left off.In the previous chapter, your party dealt with rat-like and frog-like creatures, engaged in tomb raiding, and even wrote a diss track for the Countess. Escaping from Bonehouses must have taken quite a while.

Now, you’ll find yourselves in a place called Sunken Sea, which is not exactly short, and it can’t be said to be easy either. The main goal of this chapter is to find Countess, whom you dissed in the previous chapter, and complete her tasks. We’ll be with you as you face challenging battles and puzzles in the Sunken Sea.

The party finds themselves on a small island in Cryptmaster.

How To Teleport To The Pantry

After finishing Bonehouses, you will reach the chapter called Sunken Sea. Honestly, there is nothing you’re able to do at the first place you arrive, and you will find yourself on a small island.After wandering around and spending some time, the Cryptmaster will get bored and play a mini-game with you.

You need tofind something he sees aroundand then write down its name. Here are the things you need to find and their answers:

The Cryptmaster reads the message inside the bottle in Cryptmaster.

You don’t actually need to go and find those objects.Just writing the wordsgiven in the table above will be enough.

After writing BOTTLE, you will see a message inside it. The Cryptmaster will see the word PANTRY inside it, and at this point,you should write PANTRY.This way, you will find yourself teleported to a new place.

The Floating Skull talks to the party in Cryptmaster.

When you arrive at the PANTRY, as you progress, the floating skull in the center will stop you, and you will have a conversation with it. It will then mention the Countess, and your new mission will be revealed.

Remember that if you stand over the pool of water where this Floating Skull is located,you’re able to heal yourselfand use its services by spending Soul.

The party is heading towards to altar in Cryptmaster.

Also, to the left of the Floating Skull,there is a vendor selling a cardif you enjoy the WHATEVER card game. There are three places you can go in the Pantry: CAVES, TOWER, and MARKET. First, you cango to the ALTARlocated across from the door to the MARKET anddestroy it.

In the MARKET section, besides the WHATEVER card, you can buy a Healing Potion Recipe, but it is a bit expensive, so whether or not you purchase it is entirely up to you.

The party makes their way from the Pantry to the door of the Caves in Cryptmaster.

Do not walk on the grass because snakes will attack you, causingone of your characters to take damage.

How To Navigate From The Caves Route To Reach The Tower

There is nothing specifically preventing you fromgoing directly to the TOWER, but if you want to explore and have a sense of adventure, you can visit the CAVES, it is completely optional.

As you enter through the CAVES door, the path will split into two. If youproceed a bit down the left path, you will find a CRATE. Then, go to the other door you haven’t taken and leave the area. In the new area you arrive at, if yougo straight ahead, you willfind a CAULDRONwhere you may brew potions.

The party finds a crate next to the potted grasses in Cryptmaster.

As you head towards the door labeled SEACAVES, you will see another vendor selling a WHATEVER card and another CRATE next to him. Now, you cango to the SEACAVES section.This large area isquite fertile for fishing and collecting bugs.

At the entrance to this area, pass through the hollow in the large rock in the middle, and you willfind a CHEST at the second dock on your right.After taking the chest, turn your back to it, walk a bit, and turn right. You will see a flyingPage Fragment.

The party finds a crate on the dock in Cryptmaster.

To leave this large area, you will see two exit doors.Go through the sturdy door further away from youto get to the next area. Although there doesn’t seem to be anything other than big crab enemies here, there is a well.

You don’t know the meaning of the symbols on the sign in front of the well, but you will learn it later. If you think you might forget to come here again, the symbols spell out MORNAY.

The party is in front of a well, and there are some indecipherable things written on the sign in Cryptmaster.

Then, return to the previous room.

You can pass through two wooden arches anduse the flimsy door inside the caveto go to the next area. Before entering the next area, you will see a riddle skull diagonally across from the door on the wall. Theanswer to its riddle is the letter N.

When you reach the next room, there is another riddle skull on theleft side of the room, andits answer is SILENCE. There is also a chest to the left of the door on the right side of the room. It doesn’t matter whether you use the left or right door to proceed to the next room; they both lead to the same place.

The party finds a riddle skull at the caves in Cryptmaster.

There is nothing in this new room, sodefeat the enemies and move on to the next room. This room has nothing except some bugs on the wall; keep going. You willreach a straight corridor-like room. At the end of this corridor, you will find yourself in front of the TOWER door.

How To Reach The Ulara’s Room And Talk To Her

When you enter the TOWER, if you haven’t talked to her before, the COUNTESS will greet you. In a checkerboard room, you will find a few enemies.There is nothing else in this large room, so proceed to the next room. In the next room, there is only a skeleton, so move on to the next room. This room has wine barrels, skeletons, and self-healing zombie-like monsters.

In the following room, you will see a RECEPTACLE on the far side of the left wall. In the next room,which is a large area with dining tables, there is a CHEST on the left side. In this room, it doesn’t matter which door you use to proceed;they all lead to the same place.

The party finds a chest in the seacaves in Cryptmaster.

After the tough battles in this room, there will be an ALTAR whereyou can heal yourself. Before entering the TOWER door in this room,there will be riddle skulls on your left and right.

The answer to the one on theleft is MUSHROOM, and the answer to the one on theright is NOTHING.

For now,don’t enter the area labeled TOWERand instead go through the door opposite it, which is asafe path that leads you back to the PANTRY.There is nothing on the wooden platforms as you go down, and the same goes for the next room. In the next room, as soon as you arrive, there is another riddle skullimmediately to the right of where you started.

Then, proceed along the wooden platforms in this room, andbefore going through the door that leads down, you will see another riddle skull. Itsanswer is TWENTY-FIVE. Opposite this riddle skull is a CHEST.

In the next room, immediately after turning left, you will find a riddle skull on your right whose answer is FATHER.Before reaching the exit door, there will be a CHEST on your left. The next room is the center of the Pantry.

Now, return to the TOWER, and from the room with the ALTAR,enter the room labeled TOWER.This room has a massive dining table and two exits; it doesn’t matter which one you use as they both lead to the same place. To the left of the entrance in this room, there is a riddle skull, andthe answer is COMB.

The next room also has dining tables and zombie-like, life-draining monsters. As you approach the end of this room, you willsee a Page Fragment on the left side.The next room is corridor-like, and be careful of the spike trap on the floor.

After moving forward a bit, the COUNTESS will speak, and you’ll receive a warning that theupcoming enemies deal double damage.

Ahead, there will be a massive slime. Before entering the exit door at the end of this room,look to your right, and you willsee a CHEST to the left of the wine barrels.In the next room, there is a large area with three directions: EAST LIBRARY, ULARA, and WEST LIBRARY.

In this room, approach the EAST LIBRARY door, then turn towards the ULARA door, and proceed with the columns on your right.Go straight to the wall, thenturn left to find a hidden CHEST.Go in front of the WEST LIBRARY door and turn right. You will see aPage Fragmentin front of the wall.

Also, when you are in the middle of the room, if you turn back towards the door you entered, you willsee a cauldron in front of the wall, where you can brew potions.Go to ULARA’s roomand talk to her.

In the conversation, she will ask what you want to discuss.Say UP.In return, she will ask you for a favor. Your current mission is tobring her the four Lost God books.Before leaving her room,open the chest on the right balcony. Also, turn your back to Ulara and stand to theleft of the music player in the middle; you will see another chest in front of the wall.

While standing to the right of the music player and looking at the wall, there is a riddle skull, andthe answer is LUNCH. Additionally, before leaving the room, you may play King Vitus’s diss track on the music player. First,enter the WEST LIBRARY.At the end of this room are the four scrolls of the lost gods, and you need to solve their puzzles.

How To Go To Payn’s Island And Take His Book

The scroll on the podium tothe far left is related to the island of PAYN.You can solve the mysterious symbols using the words like DANGER and KEEP OFF from the signs in the Pantry village.

If you don’t want to solve it yourself or have already done so, the translation of the symbols is:“The Island of Payn is called BRIMSTONE, it can be found in the western region of the Sunken Sea.”Therefore,type BRIMSTONE, and the Cryptmaster will teleport you.

When you arrive, a terrifying creature will ask whom you are looking for. Type PAYN. Even if it isn’t convinced, it will allow you to pass after a while. Upon entering the temple, first,turn left and find a riddle skullwith the answer EGG.

On both the left and right sides of the exit of the room, in the watery areas, there are riddle skulls. Theanswer to the left one is LEG, and theanswer to the right one is TOWEL. In the next room,there is nothing interestingbesides the monsters you’ll fight, so move on to the next room.

In this room,watch out for the rolling bouldersand avoid them. The next room also has enemies and boulders waiting for you. When you enter PAYN’s room, there will be a riddle skull in front of the wall on your right, withthe answer CANDLE.

Before proceeding to the final area, there is a CHEST at the end of the wooden platform on the right. In the middle of the room, you will face PAYN in a battle, and he never dies, so you must find the correct word for him.The answer you are looking for is ATHEISM, and thus you will have found the first book for ULARA.

How To Go To Klaxo’s Island And Take His Book

The parchment on the right is related to KLAXO. When you read the parchment, you can extract the words CLAP from the first line and TRAP from the second line. Combining these twogives you CLAPTRAP.Write this word in the room and teleport to CLAPTRAP Island.

When you speak with KLAXO, you need to determine which of the FISH and FOWL statues on the left and right sides are lying. Strangely,both are telling the truth, and the liar is KLAXO. Simply write his name, and you’ll be able topass through the door behind him.

In the first corridor-like room you enter, you’ll find a Page Fragment and a riddle skull, withthe answer being COFFIN. In the next room, there’s a labyrinth. Near the right side, there’s a chest, and apart from that, there’s nothing else in the labyrinth. To escape the labyrinth, you need togo to the farthest room from the entrance.

Then, you’ll enter another labyrinth where you need to do the same thing, reach the farthest room from the entrance. At the end of the labyrinth, you’ll enter a cave-like area. When you reach KLAXO’s room, similar to PAYN, you’ll battle with him, and he is also immortal. Theword you need to defeat him is NUISANCE.

How To Go To Loria’s Island And Take Her Book

Loria’s parchment presents you with a different puzzle. When youchange the word ‘GRACE’ according to the instructions, you’ll see it transforms into ‘SHAME’. Write SHAME in the room to go to that island.

you’re able to go straight ahead from where you started to reach LORIA, but she won’t accept you. Therefore, you shouldreach her through the long pathway of wooden platformson your right. This way, she will accept you, and you can reach the door behind her.

In the room you arrive at, there will be a CHESTon the pathway to the right.you may reach the next room from both exits, but using the one on the right will speed up your progress. In the next room, head towards the exit on the left side, and before entering the exit, you will see a riddle skull withthe answer ‘ICE’ on the left.

The next room is LORIA’s room, and like the other gods, she is immortal. Theword you’ll need to defeat her is BUREAUCRACY

How To Go To Iss' Island And Take Her Book

The puzzle of the last parchment remains. Honestly, this parchment’s puzzle is easy; you need tofind the shared or unshared lettersbetween the two words given on each line. At the end of the puzzle, youend up with the word RUMPUS.

Once you defeat the first enemy on RUMPUS Island, you’ll speak with ISS. After encountering her, pass through the door, andtowards the end of the next room on the right, you’ll see a Page Fragment. Then, at the end of the room, you’ll see a locked door. Thepassword needed to open the door is ‘OPEN’.

Proceed right in the room, and you’llsee a CHEST under the waterfall.Also, just before reaching the room’s exit on the right, there’s a riddle skull, andthe answer is FUTURE. When you reach the end, ISS will ask why you’ve come here; answer her.

In the next room, apart from an alligator enemy you need to fight, there’s nothing else. Now it’s time to battle ISS, the last god. To defeat her,you’ll need the word FLIRTATION.

Now that you have everything you need,all you have to do is talk to ULARA.She will tell you the word you need to go up, which is OBSERVATORY. Using the LADDER here, you’re able to complete this chapter.

Words You Can Learn In Sunken Sea Chapter

Like in the second chapter, there are plenty of words your party’s heroes can learn in this chapter. Here they are: