Diablo 4is a role-playing game with plenty of things to focus on as you grind your way to a full character build. Beating Lilith is a key priority in the main story, but how you build your stats is the most important thing you can control.
Some of these stats can be crucial to a build, while others might not be useful to what you want at all. Understanding which stats you should upgrade will allow for the game to be easier, and for your build to only feel more powerful as you hunt Lilith down.

Diablo 4 Core Stats Explained
There are four core stats that you can upgrade in Diablo 4 when you level up. Each one offers a different kind of benefit, from resistance and healing buffs to dodge chance.
Strength
StrengthoffersoneArmor per point investedinto the stat. Now, where it gets interesting is that specific classes get unique buffs from stats. To start, Strength gives theBarbarian class 0.1 percent increased skill damage per point invested. Plus, for theRogue class, they get 0.1 percent resource generation per point invested.
As is expected for each of these stats, specific classes gain more from one stat than others.Strength caters best to Barbarians, as focusing on it only improves the power of your skills alongside the added armor. Rogues get resource generation, but Strength acts as more of a secondary stat to the class unless you focus on builds that spam abilities.

Intelligence
The second stat isIntelligence, brain over brawn. The first buff is for all classes, offering0.05 percent resistance to all damage per point invested. The next buff is forthe Rogue class,increasingcritical strike chance by 0.02 percent per point invested. Lastly, for both theSorceress and Necromancer classes, Intelligence offers0.1 percent skill damage per point invested.
Intelligence isbest for ranged classesdue to the resistance getting more value than armor. Sorcerer and Necromancer also get more skill damage, so it offers both a defensive and offensive benefit. As for Rogues, Intelligence is great if you want to focus on builds that critical hit often.
Willpower
Willpoweris the third core stat, focusing on a player’s constitution more than their strength. To begin, Willpower offers0.1 percent healing received and 0.25 percent overpower damage per point invested. ForBarbarians, Sorcerers, and Necromancers, it also increases by0.1 percent resource generation per point invested. Lastly, forDruids, Willpower offers0.1 percent skill damage per point invested.
Due to its base buff, the Willpower stat isbest used for Necromancers and Druids, or builds that offer a lot of Life on Kill benefits. Barbarians also get that boost in resource generation alongside the healing buffs, and Druids do get a useful amount of scaling skill damage if they invest in Willpower.
Dexterity
The final core stat isDexterity, which defines how nimble your character is. Firstly, it increases yourdodge chanceby0.025 percent per point invested. Then, forBarbarian, Sorceress and Necromancer, it increasescritical strike chance by 0.02 percent per point invested. Last but not least,Roguesget0.1 percent skill damage per point invested.
Dexterity is useful no matter what class you pick thanks to the dodge chance. It isbest for Roguesbecause it adds skill damage alongside that dodge chance benefit, but it can also add critical hit chance to Barbarians and allow them to do absurd amounts of damage with their attacks.
While the critical hit chance is also good for Sorceresses and Necromancers too, it doesn’t get as much value due to how much damage one potential attack from Rogues and Barbarians do.
Diablo 4 Secondary Stats Explained
The four stats above are the ones players have the most control out of as they level up their characters, but there are others that players can increase.
Explanation
Weapon Damage
Damage output for a weapon, scales on skills and passive abilities.
How fast a character can attack.
Attack Power
An assumed overall damage output based on items and weapons equipped.
Damage dealt to enemies when they hit your character.
Flat Damage
A set damage amount that doesn’t scale based on any stats or bonuses.
Vulnerable Damage
Damage that is increased by 20 percent, only on vulnerable targets.
Ways to restore health, including Vials and other abilities.
How much total life you have.
Resource Cost Reduction
Reduces the cost of skills by a set amount. Can stack.
How fast you move on the map.
Unique Buffs
Buffs only on unique items, which are specific to said items.