The level of customisability available when playingBlack Myth: Wukongis astounding, thanks to just how much you can swap, change, switch, and upgrade when it comes to your build for The Destined One.

All throughout the first couple of chapters in the game’s main campaign, you’ll be learning about all the different methods ofmaking your protagonist more powerful, but one of the more fun and impactful unlocks you’ll get is vessels. There are only four of these which are unlockable throughout the campaign, and all of them are useful in their own way, but which is the best option?

4Fireproof Mantle

If you were paying attention throughout the first chapter of Black Myth: Wukong, you’ll discover that there werethree bells hidden around the mountain.If you manage tofind and ring all of these,you’ll be transported to the Ancient Guanyin Temple and have tobeat Elder Jinchiin a boss battle.

This discovery can come out of nowhere, but if you’reconfident and strategic enoughduring the encounter, you’ll be rewarded with your very first Vessel, and it’s most useful during this chapter.

TheFireproof Mantlewill provide a passiveincrease inburn resistanceand animmunity to scorch damage, which is always useful to have, but if you activate it during combat, you’ll get completeimmunity from burns, on top of a passiveincrease in Focuspoints.

Having more Focus points means you’ll be able to deal out more damaging attacks more frequently, and the burn immunity will be perfect against the final boss of the first chapter.

3Weaver’s Needle

One of the more involved sidequests throughout the campaign of Black Myth: Wukong is the journey you’ll need to go through tounlock the Weaver’s Needle. You’ll need totrack down the Venom Daoistandbeat him on two separate occasions, with him getting more powerful each time, and once you beat him for the last time, he’llgrant you access to thePurple Cloud Mountain.

This stunning area is the most detailed secret area featured in Black Myth: Wukong and hasa few secrets hidden throughout, but to finally get the Weaver’s Needle you’ll need totake down Duskveil.

Once Duskveil is out of the way, you’ll get theWeaver’s Needlewhich, once equipped, will give you asignificant increase in both your critical hit chance and damage, perfect if you’re building up The Destined One to deal a lot of damage at once. But itsactive effectis the real star, with the needlecoming to life and dealing extra damageto enemies, sometimes even distracting them.

If you save it up throughout the final boss fight of Chapter 4, then use it during his final phase, it’ll knock him out of his powered up form, making him significantly weaker and easier to beat.

2Wind Tamer

While the first Vessel you’ll get in Chapter 1 is occasionally helpful, itsfocus on burn damagemeans that it is a lot more niche in its usefulness, and you’ll only really use it a handful of times throughout Chapter 2. That means that by the time you’veearned the Wind Tamer,you’ll realise just how useful Vessels can be.

Compared to the relatively simple method of getting the Fireproof Mantle, getting the Wind Tamer is more complicated, featuringmultiple bosses, a couple offetch quests, and afinal showdownin a giant desert arena, but all of it is worth it to finally get the Wind Tamer.

The Wind Tamer gives you a passiveincrease in damage reduction, which is never something you won’t want, but when activated, it willstun all enemies in the vicinity, and thengrant bonus damage reductionas well asimmunity to strong winds.

This Vessel will make The Destined One much sturdier than usual, especially useful when he feels a little flimsy in earlier chapters, but it’s even more useful for it’s increased effectiveness against the incredibly tough final boss of Chapter 2.

1Plantain Fan

Compared to the first three Vessels, the Plantain Fan stands out for notneeding a multi-stage sidequestto unlock. In fact, you’ll be given the Vessel automatically uponbeating the final boss in Chapter 5, so if you were rushing throughout the game, it could easily be the first (and only) one you receive.

This means that, while it is useful, youonly get to use it in the final chapter,which is unfortunate, since it is a lot of fun to take advantage of.

This Vesselpassively boosts your stamina recovery rate, meaning you’ll be able to run, use charged attacks, and dodge much more effectively throughout tough battles, but it really shines when you activate it.

Compared to the more demure effects of the other Vessels, the Fan is a lot more flashy,summoning a homing tornadowhich will completelystun any enemiescaught in it. This gives you a massive window of opportunity to do whatever you like, whether that’s heal and buff, or simply whale on the enemy completely uninterrupted.