Summary
A beginner’s guide toDragon Ball: Sparking Zerothat explains the mechanics and controls has confirmed that the classic setup will bring back the infamous controller-breaking quick-time events.
The original Dragon Ball Z Budokai Tenkaichi trilogy is beloved for a lot of reasons,from its massive amount of playable characters to its fast-paced competitive gameplay. One thing about the PS2 classics that’s just as memorable but alittleless beloved (feared is probably the better word for it)was its quick-time events during beam clashes and dash struggles.

If you and another player both performed a beam attack at the same time or dashed into one another, you’d both have to slam buttons and spin the analogue stick as fast as possible, ruining friendships, controllers, and palms in the process. It’s one of the most memed things about Budokai Tenkaichi, and we finally know it’s returning in Sparking Zero.
Sparking Zero Will Ruin Your Controllers Like It’s 2007
Over the past few months, we’ve seen plenty of Sparking Zero gameplay, which has given us a great look at the mechanics and how things from the original trilogy are being adapted. One thing that stood out as a pretty significant change is thequick-time events that take place during beam clashes and other similar struggles, as they now use a timer-based system instead of rotation or button smashing.
If you were breathing a sigh of relief and thinking that you probably won’t have to buy a few extra controllers for Sparking Zero, then you might want to think again. Earlier today, a beginner’s guide to Sparking Zero was shared that goes into detail on how the controls and customisation work. That guide gave us our first look at how the classic control scheme will function and revealed it’s bringing back those infamous spins.
It’s not clear if the controller-spinning quick-time events can be turned on if you use the modern control scheme, but with how many options Sparking Zero has, it seems like a possibility.
The beginner’s guide confirms that selecting the classic control scheme will affect how quick-time events work in Sparking Zero, changing them from careful button pushes to the classic palm-wrecking analogue stick spinning that we all know and hate. With that in mind, it seems as if the button-bashing clashes will also be making a return, so it looks like no part of your controller is safe when it comes to playing Sparking Zero.